Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFileReaderThread.c @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ #include "SDL_config.h" /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioFileManager.cpp */ #include "AudioFilePlayer.h" #include <mach/mach.h> /* used for setting policy of thread */ #include "SDLOSXCAGuard.h" #include <pthread.h> /*#include <list>*/ /*typedef void *FileData;*/ typedef struct S_FileData { AudioFileManager *obj; struct S_FileData *next; } FileData; typedef struct S_FileReaderThread { /*public:*/ SDLOSXCAGuard *(*GetGuard) (struct S_FileReaderThread * frt); void (*AddReader) (struct S_FileReaderThread * frt); void (*RemoveReader) (struct S_FileReaderThread * frt, AudioFileManager * inItem); int (*TryNextRead) (struct S_FileReaderThread * frt, AudioFileManager * inItem); int mThreadShouldDie; /*private:*/ /*typedef std::list<AudioFileManager*> FileData; */ SDLOSXCAGuard *mGuard; UInt32 mThreadPriority; int mNumReaders; FileData *mFileData; void (*ReadNextChunk) (struct S_FileReaderThread * frt); int (*StartFixedPriorityThread) (struct S_FileReaderThread * frt); /*static */ UInt32(*GetThreadBasePriority) (pthread_t inThread); /*static */ void *(*DiskReaderEntry) (void *inRefCon); } FileReaderThread; static SDLOSXCAGuard * FileReaderThread_GetGuard(FileReaderThread * frt) { return frt->mGuard; } /* returns 1 if succeeded */ static int FileReaderThread_TryNextRead(FileReaderThread * frt, AudioFileManager * inItem) { int didLock = 0; int succeeded = 0; if (frt->mGuard->Try(frt->mGuard, &didLock)) { /*frt->mFileData.push_back (inItem); */ /* !!! FIXME: this could be faster with a "tail" member. --ryan. */ FileData *i = frt->mFileData; FileData *prev = NULL; FileData *newfd = (FileData *) SDL_malloc(sizeof(FileData)); newfd->obj = inItem; newfd->next = NULL; while (i != NULL) { prev = i; i = i->next; } if (prev == NULL) frt->mFileData = newfd; else prev->next = newfd; frt->mGuard->Notify(frt->mGuard); succeeded = 1; if (didLock) frt->mGuard->Unlock(frt->mGuard); } return succeeded; } static void FileReaderThread_AddReader(FileReaderThread * frt) { if (frt->mNumReaders == 0) { frt->mThreadShouldDie = 0; frt->StartFixedPriorityThread(frt); } frt->mNumReaders++; } static void FileReaderThread_RemoveReader(FileReaderThread * frt, AudioFileManager * inItem) { if (frt->mNumReaders > 0) { int bNeedsRelease = frt->mGuard->Lock(frt->mGuard); /*frt->mFileData.remove (inItem); */ FileData *i = frt->mFileData; FileData *prev = NULL; while (i != NULL) { FileData *next = i->next; if (i->obj != inItem) prev = i; else { if (prev == NULL) frt->mFileData = next; else prev->next = next; SDL_free(i); } i = next; } if (--frt->mNumReaders == 0) { frt->mThreadShouldDie = 1; frt->mGuard->Notify(frt->mGuard); /* wake up thread so it will quit */ frt->mGuard->Wait(frt->mGuard); /* wait for thread to die */ } if (bNeedsRelease) frt->mGuard->Unlock(frt->mGuard); } } static int FileReaderThread_StartFixedPriorityThread(FileReaderThread * frt) { pthread_attr_t theThreadAttrs; pthread_t pThread; OSStatus result = pthread_attr_init(&theThreadAttrs); if (result) return 0; /*THROW_RESULT("pthread_attr_init - Thread attributes could not be created.") */ result = pthread_attr_setdetachstate(&theThreadAttrs, PTHREAD_CREATE_DETACHED); if (result) return 0; /*THROW_RESULT("pthread_attr_setdetachstate - Thread attributes could not be detached.") */ result = pthread_create(&pThread, &theThreadAttrs, frt->DiskReaderEntry, frt); if (result) return 0; /*THROW_RESULT("pthread_create - Create and start the thread.") */ pthread_attr_destroy(&theThreadAttrs); /* we've now created the thread and started it we'll now set the priority of the thread to the nominated priority and we'll also make the thread fixed */ thread_extended_policy_data_t theFixedPolicy; thread_precedence_policy_data_t thePrecedencePolicy; SInt32 relativePriority; /* make thread fixed */ theFixedPolicy.timeshare = 0; /* set to 1 for a non-fixed thread */ result = thread_policy_set(pthread_mach_thread_np(pThread), THREAD_EXTENDED_POLICY, (thread_policy_t) & theFixedPolicy, THREAD_EXTENDED_POLICY_COUNT); if (result) return 0; /*THROW_RESULT("thread_policy - Couldn't set thread as fixed priority.") */ /* set priority */ /* precedency policy's "importance" value is relative to spawning thread's priority */ relativePriority = frt->mThreadPriority - frt->GetThreadBasePriority(pthread_self()); thePrecedencePolicy.importance = relativePriority; result = thread_policy_set(pthread_mach_thread_np(pThread), THREAD_PRECEDENCE_POLICY, (thread_policy_t) & thePrecedencePolicy, THREAD_PRECEDENCE_POLICY_COUNT); if (result) return 0; /*THROW_RESULT("thread_policy - Couldn't set thread priority.") */ return 1; } static UInt32 FileReaderThread_GetThreadBasePriority(pthread_t inThread) { thread_basic_info_data_t threadInfo; policy_info_data_t thePolicyInfo; unsigned int count; /* get basic info */ count = THREAD_BASIC_INFO_COUNT; thread_info(pthread_mach_thread_np(inThread), THREAD_BASIC_INFO, (integer_t *) & threadInfo, &count); switch (threadInfo.policy) { case POLICY_TIMESHARE: count = POLICY_TIMESHARE_INFO_COUNT; thread_info(pthread_mach_thread_np(inThread), THREAD_SCHED_TIMESHARE_INFO, (integer_t *) & (thePolicyInfo.ts), &count); return thePolicyInfo.ts.base_priority; break; case POLICY_FIFO: count = POLICY_FIFO_INFO_COUNT; thread_info(pthread_mach_thread_np(inThread), THREAD_SCHED_FIFO_INFO, (integer_t *) & (thePolicyInfo.fifo), &count); if (thePolicyInfo.fifo.depressed) { return thePolicyInfo.fifo.depress_priority; } else { return thePolicyInfo.fifo.base_priority; } break; case POLICY_RR: count = POLICY_RR_INFO_COUNT; thread_info(pthread_mach_thread_np(inThread), THREAD_SCHED_RR_INFO, (integer_t *) & (thePolicyInfo.rr), &count); if (thePolicyInfo.rr.depressed) { return thePolicyInfo.rr.depress_priority; } else { return thePolicyInfo.rr.base_priority; } break; } return 0; } static void * FileReaderThread_DiskReaderEntry(void *inRefCon) { FileReaderThread *frt = (FileReaderThread *) inRefCon; frt->ReadNextChunk(frt); #if DEBUG printf("finished with reading file\n"); #endif return 0; } static void FileReaderThread_ReadNextChunk(FileReaderThread * frt) { OSStatus result; UInt32 dataChunkSize; AudioFileManager *theItem = 0; for (;;) { { /* this is a scoped based lock */ int bNeedsRelease = frt->mGuard->Lock(frt->mGuard); if (frt->mThreadShouldDie) { frt->mGuard->Notify(frt->mGuard); if (bNeedsRelease) frt->mGuard->Unlock(frt->mGuard); return; } /*if (frt->mFileData.empty()) */ if (frt->mFileData == NULL) { frt->mGuard->Wait(frt->mGuard); } /* kill thread */ if (frt->mThreadShouldDie) { frt->mGuard->Notify(frt->mGuard); if (bNeedsRelease) frt->mGuard->Unlock(frt->mGuard); return; } /*theItem = frt->mFileData.front(); */ /*frt->mFileData.pop_front(); */ theItem = NULL; if (frt->mFileData != NULL) { FileData *next = frt->mFileData->next; theItem = frt->mFileData->obj; SDL_free(frt->mFileData); frt->mFileData = next; } if (bNeedsRelease) frt->mGuard->Unlock(frt->mGuard); } if ((theItem->mFileLength - theItem->mReadFilePosition) < theItem->mChunkSize) dataChunkSize = theItem->mFileLength - theItem->mReadFilePosition; else dataChunkSize = theItem->mChunkSize; /* this is the exit condition for the thread */ if (dataChunkSize <= 0) { theItem->mFinishedReadingData = 1; continue; } /* construct pointer */ char *writePtr = (char *) (theItem->GetFileBuffer(theItem) + (theItem->mWriteToFirstBuffer ? 0 : theItem->mChunkSize)); /* read data */ result = theItem->Read(theItem, writePtr, &dataChunkSize); if (result != noErr && result != eofErr) { AudioFilePlayer *afp = (AudioFilePlayer *) theItem->GetParent(theItem); afp->DoNotification(afp, result); continue; } if (dataChunkSize != theItem->mChunkSize) { writePtr += dataChunkSize; /* can't exit yet.. we still have to pass the partial buffer back */ SDL_memset(writePtr, 0, (theItem->mChunkSize - dataChunkSize)); } theItem->mWriteToFirstBuffer = !theItem->mWriteToFirstBuffer; /* switch buffers */ if (result == eofErr) theItem->mReadFilePosition = theItem->mFileLength; else theItem->mReadFilePosition += dataChunkSize; /* increment count */ } } void delete_FileReaderThread(FileReaderThread * frt) { if (frt != NULL) { delete_SDLOSXCAGuard(frt->mGuard); SDL_free(frt); } } FileReaderThread * new_FileReaderThread() { FileReaderThread *frt = (FileReaderThread *) SDL_malloc(sizeof(FileReaderThread)); if (frt == NULL) return NULL; SDL_memset(frt, '\0', sizeof(*frt)); frt->mGuard = new_SDLOSXCAGuard(); if (frt->mGuard == NULL) { SDL_free(frt); return NULL; } #define SET_FILEREADERTHREAD_METHOD(m) frt->m = FileReaderThread_##m SET_FILEREADERTHREAD_METHOD(GetGuard); SET_FILEREADERTHREAD_METHOD(AddReader); SET_FILEREADERTHREAD_METHOD(RemoveReader); SET_FILEREADERTHREAD_METHOD(TryNextRead); SET_FILEREADERTHREAD_METHOD(ReadNextChunk); SET_FILEREADERTHREAD_METHOD(StartFixedPriorityThread); SET_FILEREADERTHREAD_METHOD(GetThreadBasePriority); SET_FILEREADERTHREAD_METHOD(DiskReaderEntry); #undef SET_FILEREADERTHREAD_METHOD frt->mThreadPriority = 62; return frt; } static FileReaderThread *sReaderThread; static int AudioFileManager_DoConnect(AudioFileManager * afm) { if (!afm->mIsEngaged) { OSStatus result; /*afm->mReadFilePosition = 0; */ afm->mFinishedReadingData = 0; afm->mNumTimesAskedSinceFinished = 0; afm->mLockUnsuccessful = 0; UInt32 dataChunkSize; if ((afm->mFileLength - afm->mReadFilePosition) < afm->mChunkSize) dataChunkSize = afm->mFileLength - afm->mReadFilePosition; else dataChunkSize = afm->mChunkSize; result = afm->Read(afm, afm->mFileBuffer, &dataChunkSize); if (result) return 0; /*THROW_RESULT("AudioFileManager::DoConnect(): Read") */ afm->mReadFilePosition += dataChunkSize; afm->mWriteToFirstBuffer = 0; afm->mReadFromFirstBuffer = 1; sReaderThread->AddReader(sReaderThread); afm->mIsEngaged = 1; } /* else throw static_cast<OSStatus>(-1); *//* thread has already been started */ return 1; } static void AudioFileManager_Disconnect(AudioFileManager * afm) { if (afm->mIsEngaged) { sReaderThread->RemoveReader(sReaderThread, afm); afm->mIsEngaged = 0; } } static OSStatus AudioFileManager_Read(AudioFileManager * afm, char *buffer, UInt32 * len) { return FSReadFork(afm->mForkRefNum, fsFromStart, afm->mReadFilePosition + afm->mAudioDataOffset, *len, buffer, len); } static OSStatus AudioFileManager_GetFileData(AudioFileManager * afm, void **inOutData, UInt32 * inOutDataSize) { if (afm->mFinishedReadingData) { ++afm->mNumTimesAskedSinceFinished; *inOutDataSize = 0; *inOutData = 0; return noErr; } if (afm->mReadFromFirstBuffer == afm->mWriteToFirstBuffer) { #if DEBUG printf("* * * * * * * Can't keep up with reading file\n"); #endif afm->mParent->DoNotification(afm->mParent, kAudioFilePlayErr_FilePlayUnderrun); *inOutDataSize = 0; *inOutData = 0; } else { *inOutDataSize = afm->mChunkSize; *inOutData = afm->mReadFromFirstBuffer ? afm->mFileBuffer : (afm->mFileBuffer + afm->mChunkSize); } afm->mLockUnsuccessful = !sReaderThread->TryNextRead(sReaderThread, afm); afm->mReadFromFirstBuffer = !afm->mReadFromFirstBuffer; return noErr; } static void AudioFileManager_AfterRender(AudioFileManager * afm) { if (afm->mNumTimesAskedSinceFinished > 0) { int didLock = 0; SDLOSXCAGuard *guard = sReaderThread->GetGuard(sReaderThread); if (guard->Try(guard, &didLock)) { afm->mParent->DoNotification(afm->mParent, kAudioFilePlay_FileIsFinished); if (didLock) guard->Unlock(guard); } } if (afm->mLockUnsuccessful) afm->mLockUnsuccessful = !sReaderThread->TryNextRead(sReaderThread, afm); } static void AudioFileManager_SetPosition(AudioFileManager * afm, SInt64 pos) { if (pos < 0 || pos >= afm->mFileLength) { SDL_SetError ("AudioFileManager::SetPosition - position invalid: %d filelen=%d\n", (unsigned int) pos, (unsigned int) afm->mFileLength); pos = 0; } afm->mReadFilePosition = pos; } static void AudioFileManager_SetEndOfFile(AudioFileManager * afm, SInt64 pos) { if (pos <= 0 || pos > afm->mFileLength) { SDL_SetError ("AudioFileManager::SetEndOfFile - position beyond actual eof\n"); pos = afm->mFileLength; } afm->mFileLength = pos; } static const char * AudioFileManager_GetFileBuffer(AudioFileManager * afm) { return afm->mFileBuffer; } const AudioFilePlayer * AudioFileManager_GetParent(AudioFileManager * afm) { return afm->mParent; } static int AudioFileManager_GetByteCounter(AudioFileManager * afm) { return afm->mByteCounter; } static OSStatus AudioFileManager_FileInputProc(void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, AudioBuffer * ioData) { AudioFileManager *afm = (AudioFileManager *) inRefCon; return afm->Render(afm, ioData); } static OSStatus AudioFileManager_Render(AudioFileManager * afm, AudioBuffer * ioData) { OSStatus result = noErr; if (afm->mBufferOffset >= afm->mBufferSize) { result = afm->GetFileData(afm, &afm->mTmpBuffer, &afm->mBufferSize); if (result) { SDL_SetError("AudioConverterFillBuffer:%ld\n", result); afm->mParent->DoNotification(afm->mParent, result); return result; } afm->mBufferOffset = 0; } if (ioData->mDataByteSize > afm->mBufferSize - afm->mBufferOffset) ioData->mDataByteSize = afm->mBufferSize - afm->mBufferOffset; ioData->mData = (char *) afm->mTmpBuffer + afm->mBufferOffset; afm->mBufferOffset += ioData->mDataByteSize; afm->mByteCounter += ioData->mDataByteSize; afm->AfterRender(afm); return result; } void delete_AudioFileManager(AudioFileManager * afm) { if (afm != NULL) { if (afm->mFileBuffer) { free(afm->mFileBuffer); } SDL_free(afm); } } AudioFileManager * new_AudioFileManager(AudioFilePlayer * inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize) { AudioFileManager *afm; if (sReaderThread == NULL) { sReaderThread = new_FileReaderThread(); if (sReaderThread == NULL) return NULL; } afm = (AudioFileManager *) SDL_malloc(sizeof(AudioFileManager)); if (afm == NULL) return NULL; SDL_memset(afm, '\0', sizeof(*afm)); #define SET_AUDIOFILEMANAGER_METHOD(m) afm->m = AudioFileManager_##m SET_AUDIOFILEMANAGER_METHOD(Disconnect); SET_AUDIOFILEMANAGER_METHOD(DoConnect); SET_AUDIOFILEMANAGER_METHOD(Read); SET_AUDIOFILEMANAGER_METHOD(GetFileBuffer); SET_AUDIOFILEMANAGER_METHOD(GetParent); SET_AUDIOFILEMANAGER_METHOD(SetPosition); SET_AUDIOFILEMANAGER_METHOD(GetByteCounter); SET_AUDIOFILEMANAGER_METHOD(SetEndOfFile); SET_AUDIOFILEMANAGER_METHOD(Render); SET_AUDIOFILEMANAGER_METHOD(GetFileData); SET_AUDIOFILEMANAGER_METHOD(AfterRender); SET_AUDIOFILEMANAGER_METHOD(FileInputProc); #undef SET_AUDIOFILEMANAGER_METHOD afm->mParent = inParent; afm->mForkRefNum = inForkRefNum; afm->mBufferSize = inChunkSize; afm->mBufferOffset = inChunkSize; afm->mChunkSize = inChunkSize; afm->mFileLength = inFileLength; afm->mFileBuffer = (char *) SDL_malloc(afm->mChunkSize * 2); FSGetForkPosition(afm->mForkRefNum, &afm->mAudioDataOffset); assert(afm->mFileBuffer != NULL); return afm; } /* vi: set ts=4 sw=4 expandtab: */