view src/cdrom/SDL_syscdrom.h @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is SDL_free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the system specific header for the SDL CD-ROM API */

/* Structure of CD audio control functions */
extern struct CDcaps
{
    /* Get the name of the specified drive */
    const char *(*Name) (int drive);

    /* Open the specified drive, returning a drive id, or -1 on error */
    int (*Open) (int drive);

    /* Get table-of-contents (number of tracks + track info) for disk.
       The TOC information should be stored in the cdrom structure.
       This function should return 0 on success, or -1 on error.
     */
    int (*GetTOC) (SDL_CD * cdrom);

    /* Return the current status and play position, in frames, of the
       drive.  'position' may be NULL, and if so, should be ignored.
     */
      CDstatus(*Status) (SDL_CD * cdrom, int *position);

    /* Play from frame 'start' to 'start+len' */
    int (*Play) (SDL_CD * cdrom, int start, int len);

    /* Pause play */
    int (*Pause) (SDL_CD * cdrom);

    /* Resume play */
    int (*Resume) (SDL_CD * cdrom);

    /* Stop play */
    int (*Stop) (SDL_CD * cdrom);

    /* Eject the current disk */
    int (*Eject) (SDL_CD * cdrom);

    /* Close the specified drive */
    void (*Close) (SDL_CD * cdrom);
} SDL_CDcaps;

/* The number of available CD-ROM drives on the system */
extern int SDL_numcds;

/* Function to scan the system for CD-ROM drives and fill SDL_CDcaps.
 * This function should set SDL_numcds to the number of available CD
 * drives.  Drive 0 should be the system default CD-ROM.
 * It should return 0, or -1 on an unrecoverable fatal error.
*/
extern int SDL_SYS_CDInit(void);

/* Function to perform any system-specific CD-ROM related cleanup */
extern void SDL_SYS_CDQuit(void);

/* vi: set ts=4 sw=4 expandtab: */