view docs/html/sdlwmtogglefullscreen.html @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 355632dca928
children
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>SDL_WM_ToggleFullScreen</H1
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>SDL_WM_ToggleFullScreen&nbsp;--&nbsp;Toggles fullscreen mode</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
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>int <B
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>SDL_WM_ToggleFullScreen</B
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>(SDL_Surface *surface);</CODE
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>Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).</P
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