view docs/html/sdlwmiconifywindow.html @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 355632dca928
children
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>SDL_WM_IconifyWindow</H1
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><H2
>Name</H2
>SDL_WM_IconifyWindow&nbsp;--&nbsp;Iconify/Minimise the window</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
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>int <B
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>SDL_WM_IconifyWindow</B
></CODE
>(void);</CODE
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><H2
>Description</H2
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>If the application is running in a window managed environment SDL attempts to iconify/minimise it. If <TT
CLASS="FUNCTION"
>SDL_WM_IconifyWindow</TT
> is successful, the application will receive a <A
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><TT
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>SDL_APPACTIVE</TT
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> loss event.</P
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>Return Value</H2
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>Returns non-zero on success or <SPAN
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>0</SPAN
> if iconification is not support or was refused by the window manager.</P
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