view docs/html/sdlwaitevent.html @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 355632dca928
children
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>SDL_WaitEvent</H1
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>Name</H2
>SDL_WaitEvent&nbsp;--&nbsp;Waits indefinitely for the next available event.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_WaitEvent</B
></CODE
>(SDL_Event *event);</CODE
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>Description</H2
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>Waits indefinitely for the next available event, returning 
<SPAN
CLASS="RETURNVALUE"
>1</SPAN
>, or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if there was 
an error while waiting for events.  </P
><P
>If <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is not <TT
CLASS="LITERAL"
>NULL</TT
>, the next 
event is removed from the queue and stored in that area.</P
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>See Also</H2
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>SDL_Event</SPAN
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>,
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>SDL_PollEvent</TT
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