Mercurial > sdl-ios-xcode
view docs/html/sdlpollevent.html @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_PollEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_PeepEvents" HREF="sdlpeepevents.html"><LINK REL="NEXT" TITLE="SDL_WaitEvent" HREF="sdlwaitevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpeepevents.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwaitevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPOLLEVENT" ></A >SDL_PollEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5472" ></A ><H2 >Name</H2 >SDL_PollEvent -- Polls for currently pending events.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5475" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5476" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_PollEvent</B ></CODE >(SDL_Event *event);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5482" ></A ><H2 >Description</H2 ><P >Polls for currently pending events, and returns <SPAN CLASS="RETURNVALUE" >1</SPAN > if there are any pending events, or <SPAN CLASS="RETURNVALUE" >0</SPAN > if there are none available. </P ><P >If <TT CLASS="PARAMETER" ><I >event</I ></TT > is not <TT CLASS="LITERAL" >NULL</TT >, the next event is removed from the queue and stored in that area.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5490" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_Event event; /* Event structure */ . . . /* Check for events */ while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ switch(event.type){ /* Process the appropiate event type */ case SDL_KEYDOWN: /* Handle a KEYDOWN event */ printf("Oh! Key press\n"); break; case SDL_MOUSEMOTION: . . . default: /* Report an unhandled event */ printf("I don't know what this event is!\n"); } }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5494" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlwaitevent.html" ><TT CLASS="FUNCTION" >SDL_WaitEvent</TT ></A >, <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpeepevents.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwaitevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PeepEvents</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WaitEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >