Mercurial > sdl-ios-xcode
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It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_EventState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetEventFilter" HREF="sdlgeteventfilter.html"><LINK REL="NEXT" TITLE="SDL_GetKeyState" HREF="sdlgetkeystate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgeteventfilter.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetkeystate.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLEVENTSTATE" ></A >SDL_EventState</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5646" ></A ><H2 >Name</H2 >SDL_EventState -- This function allows you to set the state of processing certain events.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5649" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5650" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint8 <B CLASS="FSFUNC" >SDL_EventState</B ></CODE >(Uint8 type, int state);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5656" ></A ><H2 >Description</H2 ><P >This function allows you to set the state of processing certain event <TT CLASS="PARAMETER" ><I >type</I ></TT >'s.</P ><P >If <TT CLASS="PARAMETER" ><I >state</I ></TT > is set to <TT CLASS="LITERAL" >SDL_IGNORE</TT >, that event <TT CLASS="PARAMETER" ><I >type</I ></TT > will be automatically dropped from the event queue and will not be filtered.</P ><P >If <TT CLASS="PARAMETER" ><I >state</I ></TT > is set to <TT CLASS="LITERAL" >SDL_ENABLE</TT >, that event <TT CLASS="PARAMETER" ><I >type</I ></TT > will be processed normally.</P ><P >If <TT CLASS="PARAMETER" ><I >state</I ></TT > is set to <TT CLASS="LITERAL" >SDL_QUERY</TT >, <TT CLASS="FUNCTION" >SDL_EventState</TT > will return the current processing state of the specified event <TT CLASS="PARAMETER" ><I >type</I ></TT >.</P ><P >A list of event <TT CLASS="PARAMETER" ><I >type</I ></TT >'s can be found in the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > section.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5677" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgeteventfilter.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetkeystate.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetEventFilter</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetKeyState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >