view docs/html/sdlcondbroadcast.html @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 355632dca928
children
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>SDL_CondBroadcast</H1
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>SDL_CondBroadcast&nbsp;--&nbsp;Restart all threads waiting on a condition variable</DIV
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>#include "SDL.h"
#include "SDL_thread.h"</PRE
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><CODE
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>int <B
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>SDL_CondBroadcast</B
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>(SDL_cond *cond);</CODE
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>Restarts all threads that are waiting on the condition variable, <TT
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>. Returns <SPAN
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>SDL_CondSignal</TT
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>,
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