Mercurial > sdl-ios-xcode
view docs/html/sdlcdplaytracks.html @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CDPlayTracks</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="CD-ROM" HREF="cdrom.html"><LINK REL="PREVIOUS" TITLE="SDL_CDPlay" HREF="sdlcdplay.html"><LINK REL="NEXT" TITLE="SDL_CDPause" HREF="sdlcdpause.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcdplay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcdpause.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCDPLAYTRACKS" ></A >SDL_CDPlayTracks</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7375" ></A ><H2 >Name</H2 >SDL_CDPlayTracks -- Play the given CD track(s)</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7378" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7379" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_CDPlayTracks</B ></CODE >(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes));</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7385" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CDPlayTracks</TT > plays the given CD starting at track <TT CLASS="PARAMETER" ><I >start_track</I ></TT >, for <TT CLASS="PARAMETER" ><I >ntracks</I ></TT > tracks. </P ><P ><TT CLASS="PARAMETER" ><I >start_frame</I ></TT > is the frame offset, from the beginning of the <TT CLASS="PARAMETER" ><I >start_track</I ></TT >, at which to start. <TT CLASS="PARAMETER" ><I >nframes</I ></TT > is the frame offset, from the beginning of the last track (<TT CLASS="PARAMETER" ><I >start_track</I ></TT >+<TT CLASS="PARAMETER" ><I >ntracks</I ></TT >), at which to end playing.</P ><P ><TT CLASS="FUNCTION" >SDL_CDPlayTracks</TT > should only be called after calling <A HREF="sdlcdstatus.html" ><TT CLASS="FUNCTION" >SDL_CDStatus</TT ></A > to get track information about the CD.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Data tracks are ignored.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7403" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7408" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >/* assuming cdrom is a previously opened device */ /* Play the entire CD */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); /* Play the first track */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 0, 0, 1, 0); /* Play first 15 seconds of the 2nd track */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);</PRE > </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7412" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcdplay.html" ><TT CLASS="FUNCTION" >SDL_CDPlay</TT ></A >, <A HREF="sdlcdstatus.html" ><TT CLASS="FUNCTION" >SDL_CDStatus</TT ></A >, <A HREF="sdlcd.html" ><TT CLASS="FUNCTION" >SDL_CD</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcdplay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcdpause.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CDPlay</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="cdrom.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CDPause</TD ></TR ></TABLE ></DIV ></BODY ></HTML >