view Xcode/mkxcode.csh @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script creates "Xcode.tar.gz" in the parent directory
###

# remove build products
rm -rf SDL/build
rm -rf SDLTest/build

# remove Finder info files
find . -name ".DS_Store" -exec rm "{}" ";"

# remove user project prefs
find . -name "*.pbxuser" -exec rm "{}" ";"
find . -name "*.mode1" -exec rm "{}" ";"
find . -name "*.perspective" -exec rm "{}" ";"

# create the archive
(cd .. && gnutar -zcvf Xcode.tar.gz Xcode)