Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 4d2d0548f5b2 |
children |
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// // MyCustomWindow.h // SDL Custom View App // // Created by Darrell Walisser on Fri Jul 18 2003. // Copyright (c) 2003 __MyCompanyName__. All rights reserved. // #import <AppKit/AppKit.h> // Be a subclass of SDL_QuartzWindow so SDL will // handle the redraw problems when minimizing the window // This class is defined in SDL.framework @interface SDL_QuartzWindow : NSWindow @end // Also assign SDL_QuartzWindowDelegate to the window // to perform other tasks. You can subclass this delegate // if you want to add your own delegation methods // This class is defined in SDL.framework @interface SDL_QuartzWindowDelegate : NSObject @end // Declare our custom class @interface MyCustomWindow : SDL_QuartzWindow @end