Mercurial > sdl-ios-xcode
view VisualCE/loopwave/loopwave.vcproj @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | d63e9f5944ae |
children | c2539ff054c8 |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="8,00" Name="loopwave" ProjectGUID="{6F642636-CB11-4DC7-855E-27FE1744003A}" RootNamespace="loopwave" Keyword="Win32Proj" > <Platforms> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Pocket PC 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" MinimalRebuild="true" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE" AdditionalDependencies="secchk.lib ccrtrtti.lib" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="2" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> 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