view docs/html/sdlenableunicode.html @ 102:9162d62280b5

Don't crash if freeing a hardware surface after the video mode has been reset. Fortunately we keep track of the video memory internally.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 12 Jul 2001 23:34:44 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>SDL_EnableUNICODE</TITLE
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><H1
><A
NAME="SDLENABLEUNICODE"
>SDL_EnableUNICODE</A
></H1
><DIV
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><A
NAME="AEN5262"
></A
><H2
>Name</H2
>SDL_EnableUNICODE&nbsp;--&nbsp;Enable UNICODE translation</DIV
><DIV
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_EnableUNICODE</B
></CODE
>(int enable);</CODE
></P
><P
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5272"
></A
><H2
>Description</H2
><P
>Enables/Disables UNICODE keyboard translation.</P
><P
>If you wish to translate a keysym to it's printable representation, you need to enable UNICODE translation
using this function (<TT
CLASS="PARAMETER"
><I
>enable</I
></TT
>=0) and then look in the <TT
CLASS="STRUCTFIELD"
><I
>unicode</I
></TT
> member
of the <A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
></A
> structure. This value will be zero for keysyms
that do not have a printable representation. UNICODE translation is disabled by default as the conversion can cause a slight overhead.</P
></DIV
><DIV
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><A
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><H2
>Return Value</H2
><P
>Returns the previous translation mode.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlkeysym.html"
><SPAN
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>SDL_keysym</SPAN
></A
></P
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