Mercurial > sdl-ios-xcode
annotate docs/html/sdlenableunicode.html @ 102:9162d62280b5
Don't crash if freeing a hardware surface after the video mode has been
reset. Fortunately we keep track of the video memory internally.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 12 Jul 2001 23:34:44 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_EnableUNICODE</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetKeyName" | |
17 HREF="sdlgetkeyname.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_EnableKeyRepeat" | |
20 HREF="sdlenablekeyrepeat.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlgetkeyname.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlenablekeyrepeat.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLENABLEUNICODE" | |
71 >SDL_EnableUNICODE</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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76 NAME="AEN5262" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_EnableUNICODE -- Enable UNICODE translation</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN5265" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN5266" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_EnableUNICODE</B | |
105 ></CODE | |
106 >(int enable);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN5272" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Enables/Disables UNICODE keyboard translation.</P | |
121 ><P | |
122 >If you wish to translate a keysym to it's printable representation, you need to enable UNICODE translation | |
123 using this function (<TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >enable</I | |
127 ></TT | |
128 >=0) and then look in the <TT | |
129 CLASS="STRUCTFIELD" | |
130 ><I | |
131 >unicode</I | |
132 ></TT | |
133 > member | |
134 of the <A | |
135 HREF="sdlkeysym.html" | |
136 ><SPAN | |
137 CLASS="STRUCTNAME" | |
138 >SDL_keysym</SPAN | |
139 ></A | |
140 > structure. This value will be zero for keysyms | |
141 that do not have a printable representation. UNICODE translation is disabled by default as the conversion can cause a slight overhead.</P | |
142 ></DIV | |
143 ><DIV | |
144 CLASS="REFSECT1" | |
145 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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146 NAME="AEN5280" |
0 | 147 ></A |
148 ><H2 | |
149 >Return Value</H2 | |
150 ><P | |
151 >Returns the previous translation mode.</P | |
152 ></DIV | |
153 ><DIV | |
154 CLASS="REFSECT1" | |
155 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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156 NAME="AEN5283" |
0 | 157 ></A |
158 ><H2 | |
159 >See Also</H2 | |
160 ><P | |
161 ><A | |
162 HREF="sdlkeysym.html" | |
163 ><SPAN | |
164 CLASS="STRUCTNAME" | |
165 >SDL_keysym</SPAN | |
166 ></A | |
167 ></P | |
168 ></DIV | |
169 ><DIV | |
170 CLASS="NAVFOOTER" | |
171 ><HR | |
172 ALIGN="LEFT" | |
173 WIDTH="100%"><TABLE | |
174 WIDTH="100%" | |
175 BORDER="0" | |
176 CELLPADDING="0" | |
177 CELLSPACING="0" | |
178 ><TR | |
179 ><TD | |
180 WIDTH="33%" | |
181 ALIGN="left" | |
182 VALIGN="top" | |
183 ><A | |
184 HREF="sdlgetkeyname.html" | |
185 >Prev</A | |
186 ></TD | |
187 ><TD | |
188 WIDTH="34%" | |
189 ALIGN="center" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="index.html" | |
193 >Home</A | |
194 ></TD | |
195 ><TD | |
196 WIDTH="33%" | |
197 ALIGN="right" | |
198 VALIGN="top" | |
199 ><A | |
200 HREF="sdlenablekeyrepeat.html" | |
201 >Next</A | |
202 ></TD | |
203 ></TR | |
204 ><TR | |
205 ><TD | |
206 WIDTH="33%" | |
207 ALIGN="left" | |
208 VALIGN="top" | |
209 >SDL_GetKeyName</TD | |
210 ><TD | |
211 WIDTH="34%" | |
212 ALIGN="center" | |
213 VALIGN="top" | |
214 ><A | |
215 HREF="eventfunctions.html" | |
216 >Up</A | |
217 ></TD | |
218 ><TD | |
219 WIDTH="33%" | |
220 ALIGN="right" | |
221 VALIGN="top" | |
222 >SDL_EnableKeyRepeat</TD | |
223 ></TR | |
224 ></TABLE | |
225 ></DIV | |
226 ></BODY | |
227 ></HTML | |
228 > |