Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio.c @ 1076:8d3b95ece376
[PATCH] SDL_GetVideoMode() do not find the best video mode
The current GetVideoMode() function stops at the first mode which has any
dimensions smaller than the one asked, and gives the previous in the list.
If I ask 336x224 with this list:
768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200
SDL will give me 640x400, because 640x200 as height smaller than what I
asked.
However the best mode is the smaller which has both dimensions bigger
than the one asked (384x240 in my example).
This patch fixes this, plus it does not rely on a sorted video mode list.
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sun, 12 Jun 2005 16:12:55 +0000 |
parents | 2eca15c3f609 |
children | 856f76a099c7 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupt variables and callback function Patrice Mandin */ #include <string.h> #include "SDL_types.h" #include "SDL_audio.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_stfa.h" /* The audio device */ SDL_AudioDevice *SDL_MintAudio_device; Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ unsigned short SDL_MintAudio_mutex; unsigned long SDL_MintAudio_clocktics; cookie_stfa_t *SDL_MintAudio_stfa; /* The callback function, called by each driver whenever needed */ void SDL_MintAudio_Callback(void) { Uint8 *buffer; SDL_AudioDevice *audio = SDL_MintAudio_device; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; memset(buffer, audio->spec.silence, audio->spec.size); if (audio->paused) return; if (audio->convert.needed) { int silence; if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } memset(audio->convert.buf, silence, audio->convert.len); audio->spec.callback(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_ConvertAudio(&audio->convert); memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); } } /* Add a new frequency/clock/predivisor to the current list */ void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, Uint32 prediv) { int i, p; if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) { return; } /* Search where to insert the frequency (highest first) */ for (p=0; p<MINTAUDIO_freqcount; p++) { if (frequency > MINTAUDIO_frequencies[p].frequency) { break; } } /* Put all following ones farer */ if (MINTAUDIO_freqcount>0) { for (i=MINTAUDIO_freqcount; i>p; i--) { MINTAUDIO_frequencies[i].frequency = MINTAUDIO_frequencies[i-1].frequency; MINTAUDIO_frequencies[i].masterclock = MINTAUDIO_frequencies[i-1].masterclock; MINTAUDIO_frequencies[i].predivisor = MINTAUDIO_frequencies[i-1].predivisor; } } /* And insert new one */ MINTAUDIO_frequencies[p].frequency = frequency; MINTAUDIO_frequencies[p].masterclock = clock; MINTAUDIO_frequencies[p].predivisor = prediv; MINTAUDIO_freqcount++; } /* Search for the nearest frequency */ int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq) { int i; /* Only 1 freq ? */ if (MINTAUDIO_freqcount==1) { return 0; } /* Check the array */ for (i=0; i<MINTAUDIO_freqcount; i++) { if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+ MINTAUDIO_frequencies[i+1].frequency)>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_freqcount-1; }