Mercurial > sdl-ios-xcode
view docs/man3/SDL_KeyboardEvent.3 @ 19:8cc4dbfab9ab
Date: Thu, 19 Apr 2001 08:36:54 +0300
From: "Mike Gorchak" <mike@malva.com.ua>
Subject: Patches for QNX RtP
Here my patch for QNX RtP/Photon for SDL-1.2.
Detailed description of my changes:
SDL/configure.in:
If Photon detected declare define ENABLE_PHOTON.
SDL/src/video/SDL_sysvideo.h:
Added extern to ph_bootstrap.
SDL/src/video/SDL_video.c:
Added ph_bootstrap to bootstrap array.
SDL/src/video/photon/SDL_ph_events.c:
Declare DISABLE_X11 if compiled for Photon.
SDL/src/video/photon/SDL_ph_image.c:
Fixed segment violation on exit. Please update BUGS file.
SDL/src/video/photon/SDL_ph_video.c:
1. Enabling window manager.
2. Added to device capabilities Photon Window Manager functions:
SetCaption and IconifyWindow.
3. Renamed X11_bootstrap to ph_bootstrap.
4. Removed SEGFAULT termination of programs if Photon not available.
SDL/src/video/photon/SDL_ph_wm.c:
1. Declare DISABLE_X11 if compiled for Photon.
2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to
'phearbear' for iconify window source).
3. Some stubers for other wm functions.
Thanks !
----------------------------
Mike Gorchak
CJSC Malva
System Programmer
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 18:42:17 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_KeyboardEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" .SH "NAME" SDL_KeyboardEvent\- Keyboard event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP .TP 20 \fBstate\fR \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP .TP 20 \fBkeysym\fR Contains key press information .SH "DESCRIPTION" .PP \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. .PP The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. .PP .RS \fBNote: .PP Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03