annotate docs/man3/SDL_KeyboardEvent.3 @ 19:8cc4dbfab9ab

Date: Thu, 19 Apr 2001 08:36:54 +0300 From: "Mike Gorchak" <mike@malva.com.ua> Subject: Patches for QNX RtP Here my patch for QNX RtP/Photon for SDL-1.2. Detailed description of my changes: SDL/configure.in: If Photon detected declare define ENABLE_PHOTON. SDL/src/video/SDL_sysvideo.h: Added extern to ph_bootstrap. SDL/src/video/SDL_video.c: Added ph_bootstrap to bootstrap array. SDL/src/video/photon/SDL_ph_events.c: Declare DISABLE_X11 if compiled for Photon. SDL/src/video/photon/SDL_ph_image.c: Fixed segment violation on exit. Please update BUGS file. SDL/src/video/photon/SDL_ph_video.c: 1. Enabling window manager. 2. Added to device capabilities Photon Window Manager functions: SetCaption and IconifyWindow. 3. Renamed X11_bootstrap to ph_bootstrap. 4. Removed SEGFAULT termination of programs if Photon not available. SDL/src/video/photon/SDL_ph_wm.c: 1. Declare DISABLE_X11 if compiled for Photon. 2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to 'phearbear' for iconify window source). 3. Some stubers for other wm functions. Thanks ! ---------------------------- Mike Gorchak CJSC Malva System Programmer
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 18:42:17 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_KeyboardEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_KeyboardEvent\- Keyboard event structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type;
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9 Uint8 state;
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10 SDL_keysym keysym;
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11 } SDL_KeyboardEvent;\fR
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12 .fi
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13 .PP
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14 .SH "STRUCTURE DATA"
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15 .TP 20
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16 \fBtype\fR
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17 \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP
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18 .TP 20
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19 \fBstate\fR
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20 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
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21 .TP 20
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22 \fBkeysym\fR
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23 Contains key press information
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24 .SH "DESCRIPTION"
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25 .PP
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26 \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&.
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27 .PP
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28 The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&.
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29 .PP
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30 .RS
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31 \fBNote:
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32 .PP
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33 Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&.
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34 .RE
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35 .SH "SEE ALSO"
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36 .PP
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37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR
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38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03