Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_qnxgf.h @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | cad1aefa2ed9 |
children | 7b3a09fb9c8b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_QNXGF_H__ #define __SDL_QNXGF_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> #include <gf/gf3d.h> #if defined(SDL_VIDEO_OPENGL_ES) #include <GLES/egl.h> #endif /* SDL_VIDEO_OPENGL_ES */ typedef struct SDL_VideoData { gf_dev_t gfdev; /* GF device handle */ gf_dev_info_t gfdev_info; /* GF device information */ SDL_bool gfinitialized; /* GF device initialization status */ #if defined(SDL_VIDEO_OPENGL_ES) EGLDisplay egldisplay; /* OpenGL ES display connection */ uint32_t egl_refcount; /* OpenGL ES reference count */ uint32_t swapinterval; /* OpenGL ES default swap interval */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_VideoData; #define SDL_VIDEO_GF_DEVICENAME_MAX 257 typedef struct SDL_DisplayData { gf_display_info_t display_info; /* GF display information */ gf_display_t display; /* GF display handle */ uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ SDL_bool layer_attached; /* Layer attach status */ gf_layer_t layer; /* Graphics layer to which attached */ } SDL_DisplayData; typedef struct SDL_WindowData { SDL_bool uses_gles; /* true if window support OpenGL ES */ #if defined(SDL_VIDEO_OPENGL_ES) gf_3d_target_t target; /* OpenGL ES window target */ SDL_bool target_created; /* GF 3D target is created if true */ EGLConfig gles_config; /* OpenGL ES framebuffer configuration*/ EGLContext gles_context; /* OpenGL ES context */ EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ EGLSurface gles_surface; /* OpenGL ES target rendering surface */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_WindowData; typedef struct SDL_GLDriverData { #if defined(SDL_VIDEO_OPENGL_ES) #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_GLDriverData; /****************************************************************************/ /* Low level GF graphics driver capabilities */ /****************************************************************************/ typedef struct GF_DeviceCaps { uint8_t* name; uint32_t caps; } GF_DeviceCaps; #define SDL_GF_UNACCELERATED 0x00000000 #define SDL_GF_ACCELERATED 0x00000001 #define SDL_GF_NOLOWRESOLUTION 0x00000000 #define SDL_GF_LOWRESOLUTION 0x00000002 #define SDL_GF_UNACCELERATED_3D 0x00000000 #define SDL_GF_ACCELERATED_3D 0x00000004 /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int qnxgf_videoinit(_THIS); void qnxgf_videoquit(_THIS); void qnxgf_getdisplaymodes(_THIS); int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode); int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette); int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette); int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp); int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp); int qnxgf_createwindow(_THIS, SDL_Window* window); int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data); void qnxgf_setwindowtitle(_THIS, SDL_Window* window); void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon); void qnxgf_setwindowposition(_THIS, SDL_Window* window); void qnxgf_setwindowsize(_THIS, SDL_Window* window); void qnxgf_showwindow(_THIS, SDL_Window* window); void qnxgf_hidewindow(_THIS, SDL_Window* window); void qnxgf_raisewindow(_THIS, SDL_Window* window); void qnxgf_maximizewindow(_THIS, SDL_Window* window); void qnxgf_minimizewindow(_THIS, SDL_Window* window); void qnxgf_restorewindow(_THIS, SDL_Window* window); void qnxgf_setwindowgrab(_THIS, SDL_Window* window); void qnxgf_destroywindow(_THIS, SDL_Window* window); /* Window manager function */ SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info); /* OpenGL/OpenGL ES functions */ int qnxgf_gl_loadlibrary(_THIS, const char* path); void* qnxgf_gl_getprocaddres(_THIS, const char* proc); void qnxgf_gl_unloadlibrary(_THIS); SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window); int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context); int qnxgf_gl_setswapinterval(_THIS, int interval); int qnxgf_gl_getswapinterval(_THIS); void qnxgf_gl_swapwindow(_THIS, SDL_Window* window); void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void qnxgf_pumpevents(_THIS); /* Screen saver related function */ void qnxgf_suspendscreensaver(_THIS); #endif /* __SDL_QNXGF_H__ */ /* vi: set ts=4 sw=4 expandtab: */