view src/video/qnxgf/SDL_qnxgf.h @ 3092:cad1aefa2ed9

Date: Thu, 12 Mar 2009 15:14:38 +0200 From: "Mike Gorchak" Subject: New QNX patches In photon.tar.gz there are new files to be placed into ./src/video/photon/ directory. qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in the new GF QNX Graphics Framework and I'm suspended development for GF driver until already found bugs will be fixed and switched to Photon driver implementation. sdl.diff - I've found that renderer creation result has not been checked and SDL shows error like: "there is no current renderer", now SDL will show correct error which was set be renderer.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Mar 2009 03:24:22 +0000
parents 0b6f51c29267
children 82e60908fab1
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#ifndef __SDL_QNXGF_H__
#define __SDL_QNXGF_H__

#include "../SDL_sysvideo.h"

#include <gf/gf.h>

typedef struct SDL_VideoData
{
   gf_dev_t      gfdev;              /* GF device handle                     */
   gf_dev_info_t gfdev_info;         /* GF device information                */
   SDL_bool      gfinitialized;      /* GF device initialization status      */
} SDL_VideoData;

#define SDL_VIDEO_GF_DEVICENAME_MAX 257

typedef struct SDL_DisplayData
{
   gf_display_info_t display_info;     /* GF display information             */
   gf_display_t      display;          /* GF display handle                  */
   uint32_t          custom_refresh;   /* Custom refresh rate for all modes  */
   SDL_DisplayMode   current_mode;     /* Current video mode                 */
   uint8_t           description[SDL_VIDEO_GF_DEVICENAME_MAX];
                                       /* Device description                 */
   uint32_t          caps;             /* Device capabilities                */
   SDL_bool          layer_attached;   /* Layer attach status                */
   gf_layer_t        layer;            /* Graphics layer to which attached   */
} SDL_DisplayData;

typedef struct SDL_WindowData
{
   SDL_bool     uses_gles;           /* if true window must support OpenGL ES*/
} SDL_WindowData;

/****************************************************************************/
/* Low level GF graphics driver capabilities                                */
/****************************************************************************/
typedef struct GF_DeviceCaps
{
   uint8_t* name;
   uint32_t caps;
} GF_DeviceCaps;

#define SDL_GF_UNACCELERATED         0x00000000
#define SDL_GF_ACCELERATED           0x00000001

/****************************************************************************/
/* SDL_VideoDevice functions declaration                                    */
/****************************************************************************/

/* Display and window functions */
int qnxgf_videoinit(_THIS);
void qnxgf_videoquit(_THIS);
void qnxgf_getdisplaymodes(_THIS);
int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode);
int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette);
int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette);
int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp);
int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp);
int qnxgf_createwindow(_THIS, SDL_Window* window);
int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data);
void qnxgf_setwindowtitle(_THIS, SDL_Window* window);
void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
void qnxgf_setwindowposition(_THIS, SDL_Window* window);
void qnxgf_setwindowsize(_THIS, SDL_Window* window);
void qnxgf_showwindow(_THIS, SDL_Window* window);
void qnxgf_hidewindow(_THIS, SDL_Window* window);
void qnxgf_raisewindow(_THIS, SDL_Window* window);
void qnxgf_maximizewindow(_THIS, SDL_Window* window);
void qnxgf_minimizewindow(_THIS, SDL_Window* window);
void qnxgf_restorewindow(_THIS, SDL_Window* window);
void qnxgf_setwindowgrab(_THIS, SDL_Window* window);
void qnxgf_destroywindow(_THIS, SDL_Window* window);

/* Window manager function */
SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);

/* OpenGL/OpenGL ES functions */
int qnxgf_gl_loadlibrary(_THIS, const char* path);
void* qnxgf_gl_getprocaddres(_THIS, const char* proc);
void qnxgf_gl_unloadlibrary(_THIS);
SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window);
int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
int qnxgf_gl_setswapinterval(_THIS, int interval);
int qnxgf_gl_getswapinterval(_THIS);
void qnxgf_gl_swapwindow(_THIS, SDL_Window* window);
void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context);

/* Event handling function */
void qnxgf_pumpevents(_THIS);

/* Screen saver related function */
void qnxgf_suspendscreensaver(_THIS);

#endif /* __SDL_QNXGF_H__ */

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