Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_gf_render.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | cad1aefa2ed9 |
children | 7b3a09fb9c8b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" #include "SDL_video.h" #include "SDL_gf_render.h" #include "SDL_qnxgf.h" static SDL_Renderer* gf_createrenderer(SDL_Window* window, Uint32 flags); static int gf_displaymodechanged(SDL_Renderer* renderer); static int gf_activaterenderer(SDL_Renderer* renderer); static int gf_createtexture(SDL_Renderer* renderer, SDL_Texture* texture); static int gf_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch); static int gf_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors); static int gf_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors); static int gf_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture); static int gf_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture); static int gf_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture); static int gf_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture); static int gf_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch); static int gf_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch); static void gf_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture); static void gf_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects); static int gf_renderpoint(SDL_Renderer* renderer, int x, int y); static int gf_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2); static int gf_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect); static int gf_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect); static void gf_renderpresent(SDL_Renderer* renderer); static void gf_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture); static void gf_destroyrenderer(SDL_Renderer* renderer); SDL_RenderDriver gf_renderdriver= { gf_createrenderer, { "qnxgf", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW), 13, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU }, 0, 0 } }; static SDL_Renderer* gf_createrenderer(SDL_Window* window, Uint32 flags) { SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(window); SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata; SDL_WindowData* wdata = (SDL_WindowData*)window->driverdata; SDL_Renderer* renderer = NULL; SDL_RenderData* rdata = NULL; uint32_t it; int32_t jt; int32_t status; /* Check if it is OpenGL ES window */ if ((window->flags & SDL_WINDOW_OPENGL)==SDL_WINDOW_OPENGL) { /* No error, just no need to create 2D renderer for OpenGL ES window */ return NULL; } /* Allocate new renderer structure */ renderer=(SDL_Renderer*)SDL_calloc(1, sizeof(SDL_Renderer)); if (renderer==NULL) { SDL_OutOfMemory(); return NULL; } /* Allocate renderer data */ rdata=(SDL_RenderData*)SDL_calloc(1, sizeof(SDL_RenderData)); if (rdata==NULL) { SDL_free(renderer); SDL_OutOfMemory(); return NULL; } renderer->DisplayModeChanged=gf_displaymodechanged; renderer->ActivateRenderer=gf_activaterenderer; renderer->CreateTexture=gf_createtexture; renderer->QueryTexturePixels=gf_querytexturepixels; renderer->SetTexturePalette=gf_settexturepalette; renderer->GetTexturePalette=gf_gettexturepalette; renderer->SetTextureAlphaMod=gf_settexturealphamod; renderer->SetTextureColorMod=gf_settexturecolormod; renderer->SetTextureBlendMode=gf_settextureblendmode; renderer->SetTextureScaleMode=gf_settexturescalemode; renderer->UpdateTexture=gf_updatetexture; renderer->LockTexture=gf_locktexture; renderer->UnlockTexture=gf_unlocktexture; renderer->DirtyTexture=gf_dirtytexture; renderer->RenderPoint=gf_renderpoint; renderer->RenderLine=gf_renderline; renderer->RenderFill=gf_renderfill; renderer->RenderCopy=gf_rendercopy; renderer->RenderPresent = gf_renderpresent; renderer->DestroyTexture = gf_destroytexture; renderer->DestroyRenderer = gf_destroyrenderer; renderer->info = gf_renderdriver.info; renderer->window = window->id; renderer->driverdata = rdata; /* Set render acceleration flag in case it is accelerated */ if ((didata->caps & SDL_GF_ACCELERATED)==SDL_GF_ACCELERATED) { renderer->info.flags=SDL_RENDERER_ACCELERATED; } else { renderer->info.flags&=~(SDL_RENDERER_ACCELERATED); } rdata->window=window; /* Check if upper level requested synchronization on vsync signal */ if ((flags & SDL_RENDERER_PRESENTVSYNC)==SDL_RENDERER_PRESENTVSYNC) { rdata->enable_vsync=SDL_TRUE; } else { rdata->enable_vsync=SDL_FALSE; } /* Check what buffer copy/flip scheme is requested */ rdata->surfaces_count=0; if ((flags & SDL_RENDERER_SINGLEBUFFER)==SDL_RENDERER_SINGLEBUFFER) { if ((flags & SDL_RENDERER_PRESENTDISCARD)==SDL_RENDERER_PRESENTDISCARD) { renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD; } else { renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; } rdata->surfaces_count=1; rdata->surface_visible_idx=0; rdata->surface_render_idx=0; } else { if ((flags & SDL_RENDERER_PRESENTFLIP2)==SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags|=SDL_RENDERER_PRESENTFLIP2; rdata->surfaces_count=2; rdata->surface_visible_idx=0; rdata->surface_render_idx=1; } else { if ((flags & SDL_RENDERER_PRESENTFLIP3)==SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags|=SDL_RENDERER_PRESENTFLIP3; rdata->surfaces_count=3; rdata->surface_visible_idx=0; rdata->surface_render_idx=1; } else { renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; rdata->surfaces_count=1; rdata->surface_visible_idx=0; rdata->surface_render_idx=0; } } } /* Create layer surfaces, which could be visible */ for (it=0; it<rdata->surfaces_count; it++) { /* TODO: add palette creation */ /* do not waste surfaces when using GL ES */ /* Create displayable surfaces */ status=gf_surface_create_layer(&rdata->surface[it], &didata->layer, 1, 0, didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE); if (status!=GF_ERR_OK) { /* Free already allocated surfaces */ for (jt=it-1; jt>0; jt--) { gf_surface_free(rdata->surface[jt]); } SDL_free(rdata); SDL_free(renderer); if (status==GF_ERR_MEM) { SDL_SetError("unsufficient free video memory"); } else { SDL_SetError("error during displayable surface creation"); } return NULL; } /* Get detailed information about allocated surface */ gf_surface_get_info(rdata->surface[it], &rdata->surface_info[it]); } return renderer; } void gf_addrenderdriver(_THIS) { uint32_t it; for (it=0; it<_this->num_displays; it++) { SDL_AddRenderDriver(it, &gf_renderdriver); } } /****************************************************************************/ /* SDL render interface */ /****************************************************************************/ static int gf_displaymodechanged(SDL_Renderer* renderer) { SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata; /* Remove all allocated surfaces, they are no more valid */ /* TODO: Add video mode change detection and new parameters detection */ return 0; } static int gf_activaterenderer(SDL_Renderer* renderer) { SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata; SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(rdata->window); SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata; /* Setup current surface as visible */ gf_layer_set_surfaces(didata->layer, &rdata->surface[rdata->surface_visible_idx], 1); /* Set visible surface when hardware in idle state */ gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE); return 0; } static int gf_createtexture(SDL_Renderer* renderer, SDL_Texture* texture) { SDL_RenderData* renderdata=(SDL_RenderData*)renderer->driverdata; SDL_Window* window=SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay* display=SDL_GetDisplayFromWindow(window); SDL_TextureData* tdata=NULL; /* Allocate texture driver data */ tdata=(SDL_TextureData*)SDL_calloc(1, sizeof(SDL_TextureData)); if (tdata==NULL) { SDL_OutOfMemory(); return -1; } /* Set texture driver data */ texture->driverdata=tdata; } static int gf_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch) { } static int gf_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors) { } static int gf_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors) { } static int gf_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture) { } static int gf_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture) { } static int gf_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture) { } static int gf_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture) { } static int gf_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch) { } static int gf_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch) { } static void gf_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture) { } static void gf_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects) { } static int gf_renderpoint(SDL_Renderer* renderer, int x, int y) { } static int gf_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2) { } static int gf_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect) { } static int gf_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect) { } static void gf_renderpresent(SDL_Renderer* renderer) { } static void gf_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture) { } static void gf_destroyrenderer(SDL_Renderer* renderer) { SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata; uint32_t it; for (it=0; it<rdata->surfaces_count; it++) { gf_surface_free(rdata->surface[it]); } } /* vi: set ts=4 sw=4 expandtab: */