view src/video/qnxgf/SDL_gf_render.c @ 3109:7b3a09fb9c8b

Support for HID devices (mice and keyboards only for now) has been added
author Mike Gorchak <lestat@i.com.ua>
date Tue, 28 Apr 2009 04:33:30 +0000
parents 82e60908fab1
children 7f684f249ec9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#include "SDL_config.h"

#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"

#include "SDL_video.h"

#include "SDL_gf_render.h"
#include "SDL_qnxgf.h"

static SDL_Renderer* gf_createrenderer(SDL_Window* window, Uint32 flags);
static int  gf_displaymodechanged(SDL_Renderer* renderer);
static int  gf_activaterenderer(SDL_Renderer* renderer);
static int  gf_createtexture(SDL_Renderer* renderer, SDL_Texture* texture);
static int  gf_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch);
static int  gf_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors);
static int  gf_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors);
static int  gf_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture);
static int  gf_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture);
static int  gf_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture);
static int  gf_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture);
static int  gf_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch);
static int  gf_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch);
static void gf_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture);
static void gf_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects);
static int  gf_renderpoint(SDL_Renderer* renderer, int x, int y);
static int  gf_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2);
static int  gf_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect);
static int  gf_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect);
static void gf_renderpresent(SDL_Renderer* renderer);
static void gf_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture);
static void gf_destroyrenderer(SDL_Renderer* renderer);

SDL_RenderDriver gf_renderdriver=
{
    gf_createrenderer,
    {
       "qnxgf",
       (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
        SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
        SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
        SDL_RENDERER_ACCELERATED),
       (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
        SDL_TEXTUREMODULATE_ALPHA),
       (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
        SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
       (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW),
       13,
       {
          SDL_PIXELFORMAT_INDEX8,
          SDL_PIXELFORMAT_RGB555,
          SDL_PIXELFORMAT_RGB565,
          SDL_PIXELFORMAT_RGB888,
          SDL_PIXELFORMAT_BGR888,
          SDL_PIXELFORMAT_ARGB8888,
          SDL_PIXELFORMAT_RGBA8888,
          SDL_PIXELFORMAT_ABGR8888,
          SDL_PIXELFORMAT_BGRA8888,
          SDL_PIXELFORMAT_YV12,
          SDL_PIXELFORMAT_YUY2,
          SDL_PIXELFORMAT_UYVY,
          SDL_PIXELFORMAT_YVYU
       },
       0,
       0
    }
};

static SDL_Renderer* gf_createrenderer(SDL_Window* window, Uint32 flags)
{
   SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(window);
   SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata;
   SDL_WindowData* wdata = (SDL_WindowData*)window->driverdata;
   SDL_Renderer* renderer = NULL;
   SDL_RenderData* rdata = NULL;
   uint32_t it;
   int32_t  jt;
   int32_t  status;

   /* Check if it is OpenGL ES window */
   if ((window->flags & SDL_WINDOW_OPENGL)==SDL_WINDOW_OPENGL)
   {
      /* No error, just no need to create 2D renderer for OpenGL ES window */
      return NULL;
   }

   /* Allocate new renderer structure */
   renderer=(SDL_Renderer*)SDL_calloc(1, sizeof(SDL_Renderer));
   if (renderer==NULL)
   {
      SDL_OutOfMemory();
      return NULL;
   }

   /* Allocate renderer data */
   rdata=(SDL_RenderData*)SDL_calloc(1, sizeof(SDL_RenderData));
   if (rdata==NULL)
   {
      SDL_free(renderer);
      SDL_OutOfMemory();
      return NULL;
   }

   renderer->DisplayModeChanged=gf_displaymodechanged;
   renderer->ActivateRenderer=gf_activaterenderer;
   renderer->CreateTexture=gf_createtexture;
   renderer->QueryTexturePixels=gf_querytexturepixels;
   renderer->SetTexturePalette=gf_settexturepalette;
   renderer->GetTexturePalette=gf_gettexturepalette;
   renderer->SetTextureAlphaMod=gf_settexturealphamod;
   renderer->SetTextureColorMod=gf_settexturecolormod;
   renderer->SetTextureBlendMode=gf_settextureblendmode;
   renderer->SetTextureScaleMode=gf_settexturescalemode;
   renderer->UpdateTexture=gf_updatetexture;
   renderer->LockTexture=gf_locktexture;
   renderer->UnlockTexture=gf_unlocktexture;
   renderer->DirtyTexture=gf_dirtytexture;
   renderer->RenderPoint=gf_renderpoint;
   renderer->RenderLine=gf_renderline;
   renderer->RenderFill=gf_renderfill;
   renderer->RenderCopy=gf_rendercopy;
   renderer->RenderPresent = gf_renderpresent;
   renderer->DestroyTexture = gf_destroytexture;
   renderer->DestroyRenderer = gf_destroyrenderer;
   renderer->info = gf_renderdriver.info;
   renderer->window = window->id;
   renderer->driverdata = rdata;

   /* Set render acceleration flag in case it is accelerated */
   if ((didata->caps & SDL_GF_ACCELERATED)==SDL_GF_ACCELERATED)
   {
      renderer->info.flags=SDL_RENDERER_ACCELERATED;
   }
   else
   {
      renderer->info.flags&=~(SDL_RENDERER_ACCELERATED);
   }

   rdata->window=window;

   /* Check if upper level requested synchronization on vsync signal */
   if ((flags & SDL_RENDERER_PRESENTVSYNC)==SDL_RENDERER_PRESENTVSYNC)
   {
       rdata->enable_vsync=SDL_TRUE;
   }
   else
   {
      rdata->enable_vsync=SDL_FALSE;
   }

   /* Check what buffer copy/flip scheme is requested */
   rdata->surfaces_count=0;
   if ((flags & SDL_RENDERER_SINGLEBUFFER)==SDL_RENDERER_SINGLEBUFFER)
   {
      if ((flags & SDL_RENDERER_PRESENTDISCARD)==SDL_RENDERER_PRESENTDISCARD)
      {
         renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD;
      }
      else
      {
         renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
      }
      rdata->surfaces_count=1;
      rdata->surface_visible_idx=0;
      rdata->surface_render_idx=0;
   }
   else
   {
      if ((flags & SDL_RENDERER_PRESENTFLIP2)==SDL_RENDERER_PRESENTFLIP2)
      {
         renderer->info.flags|=SDL_RENDERER_PRESENTFLIP2;
         rdata->surfaces_count=2;
         rdata->surface_visible_idx=0;
         rdata->surface_render_idx=1;
      }
      else
      {
         if ((flags & SDL_RENDERER_PRESENTFLIP3)==SDL_RENDERER_PRESENTFLIP3)
         {
            renderer->info.flags|=SDL_RENDERER_PRESENTFLIP3;
            rdata->surfaces_count=3;
            rdata->surface_visible_idx=0;
            rdata->surface_render_idx=1;
         }
         else
         {
            renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
            rdata->surfaces_count=1;
            rdata->surface_visible_idx=0;
            rdata->surface_render_idx=0;
         }
      }
   }

   /* Create layer surfaces, which could be visible */
   for (it=0; it<rdata->surfaces_count; it++)
   {
      /* TODO: add palette creation */

      /* Create displayable surfaces */
      status=gf_surface_create_layer(&rdata->surface[it], &didata->layer, 1, 0,
             didata->current_mode.w, didata->current_mode.h,
             qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format), NULL, 
             GF_SURFACE_CREATE_2D_ACCESSIBLE);

      if (status!=GF_ERR_OK)
      {
         /* Free already allocated surfaces */
         for (jt=it-1; jt>0; jt--)
         {
            gf_surface_free(rdata->surface[jt]);
            rdata->surface[jt]=NULL;
         }
         SDL_free(rdata);
         SDL_free(renderer);
         if (status==GF_ERR_MEM)
         {
            SDL_SetError("unsufficient free video memory");
         }
         else
         {
            SDL_SetError("error during displayable surface creation");
         }
         return NULL;
      }

      /* Get detailed information about allocated surface */
      gf_surface_get_info(rdata->surface[it], &rdata->surface_info[it]);
   }

   return renderer;
}

void gf_addrenderdriver(_THIS)
{
   uint32_t it;

   for (it=0; it<_this->num_displays; it++)
   {
      SDL_AddRenderDriver(it, &gf_renderdriver);
   }
}

/****************************************************************************/
/* SDL render interface                                                     */
/****************************************************************************/
static int gf_displaymodechanged(SDL_Renderer* renderer)
{
   SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata;

   /* Remove all allocated surfaces, they are no more valid */

   /* TODO: Add video mode change detection and new parameters detection */

   return 0;
}

static int gf_activaterenderer(SDL_Renderer* renderer)
{
   SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata;
   SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(rdata->window);
   SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata;

   /* Setup current surface as visible */
//   gf_layer_set_surfaces(didata->layer, &rdata->surface[rdata->surface_visible_idx], 1);

   /* Set visible surface when hardware in idle state */
//   gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);

   return 0;
}

static int gf_createtexture(SDL_Renderer* renderer, SDL_Texture* texture)
{
   SDL_RenderData* renderdata=(SDL_RenderData*)renderer->driverdata;
   SDL_Window* window=SDL_GetWindowFromID(renderer->window);
   SDL_VideoDisplay* display=SDL_GetDisplayFromWindow(window);
   SDL_TextureData* tdata=NULL;

   /* Allocate texture driver data */
   tdata=(SDL_TextureData*)SDL_calloc(1, sizeof(SDL_TextureData));
   if (tdata==NULL)
   {
      SDL_OutOfMemory();
      return -1;
   }

   /* Set texture driver data */
   texture->driverdata=tdata;

}

static int gf_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch)
{
}

static int gf_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors)
{
}

static int gf_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors)
{
}

static int gf_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture)
{
}

static int gf_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture)
{
}

static int gf_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture)
{
}

static int gf_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture)
{
}

static int gf_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch)
{
}

static int gf_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch)
{
}

static void gf_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture)
{
}

static void gf_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects)
{
}

static int gf_renderpoint(SDL_Renderer* renderer, int x, int y)
{
}

static int gf_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2)
{
}

static int gf_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect)
{
}

static int gf_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect)
{
}

static void gf_renderpresent(SDL_Renderer* renderer)
{
}

static void gf_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture)
{
}

static void gf_destroyrenderer(SDL_Renderer* renderer)
{
   SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata;
   uint32_t it;

   for (it=0; it<rdata->surfaces_count; it++)
   {
      if (rdata->surface[it]!=NULL)
      {
         gf_surface_free(rdata->surface[it]);
      }
   }
}

/* vi: set ts=4 sw=4 expandtab: */