view src/video/directfb/SDL_DirectFB_opengl.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents d72a0dd80e8b
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with _this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"

#if SDL_DIRECTFB_OPENGL

struct SDL_GLDriverData
{
    int gl_active;              /* to stop switching drivers while we have a valid context */
    int initialized;
    DirectFB_GLContext *firstgl;        /* linked list */
};

#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X)	dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction		dlsym
#define GL_UnloadObject		dlclose
#else
#define GL_LoadObject	SDL_LoadObject
#define GL_LoadFunction	SDL_LoadFunction
#define GL_UnloadObject	SDL_UnloadObject
#endif

static void DirectFB_GL_UnloadLibrary(_THIS);

int
DirectFB_GL_Initialize(_THIS)
{
    if (_this->gl_data) {
        return 0;
    }

    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }
    _this->gl_data->initialized = 0;

    ++_this->gl_data->initialized;
    _this->gl_data->firstgl = NULL;

    if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
        return -1;
    }

    /* Initialize extensions */
    /* FIXME needed?
     * X11_GL_InitExtensions(_this);
     */

    return 0;
}

void
DirectFB_GL_Shutdown(_THIS)
{
    if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
        return;
    }

    DirectFB_GL_UnloadLibrary(_this);

    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
    SDL_DFB_DEVICEDATA(_this);

    void *handle = NULL;

    SDL_DFB_DEBUG("Loadlibrary : %s\n", path);

    if (_this->gl_data->gl_active) {
        SDL_SetError("OpenGL context already created");
        return -1;
    }


    if (path == NULL) {
        path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
        if (path == NULL) {
            path = "libGL.so";
        }
    }

    handle = GL_LoadObject(path);
    if (handle == NULL) {
        SDL_DFB_ERR("Library not found: %s\n", path);
        /* SDL_LoadObject() will call SDL_SetError() for us. */
        return -1;
    }

    SDL_DFB_DEBUG("Loaded library: %s\n", path);

    /* Unload the old driver and reset the pointers */
    DirectFB_GL_UnloadLibrary(_this);

    _this->gl_config.dll_handle = handle;
    _this->gl_config.driver_loaded = 1;
    if (path) {
        SDL_strlcpy(_this->gl_config.driver_path, path,
                    SDL_arraysize(_this->gl_config.driver_path));
    } else {
        *_this->gl_config.driver_path = '\0';
    }

    devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
    devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");

    return 0;
}

static void
DirectFB_GL_UnloadLibrary(_THIS)
{
    int ret;

    if (_this->gl_config.driver_loaded) {

        ret = GL_UnloadObject(_this->gl_config.dll_handle);
        if (ret)
            SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
        _this->gl_config.dll_handle = NULL;
        _this->gl_config.driver_loaded = 0;
    }
}

void *
DirectFB_GL_GetProcAddress(_THIS, const char *proc)
{
    void *handle;

    handle = _this->gl_config.dll_handle;
    return GL_LoadFunction(handle, proc);
}

SDL_GLContext
DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    DirectFB_GLContext *context;
    int ret;

    SDL_DFB_CALLOC(context, 1, sizeof(*context));

    SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
                                             &context->context));

    if (!context->context)
        return NULL;

    SDL_DFB_CHECKERR(context->context->Unlock(context->context));

    context->next = _this->gl_data->firstgl;
    _this->gl_data->firstgl = context;

    if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
        DirectFB_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;

  error:
    return NULL;
}

int
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    SDL_DFB_WINDOWDATA(window);
    DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
    DirectFB_GLContext *p;

    int ret;

    for (p = _this->gl_data->firstgl; p; p = p->next)
        p->context->Unlock(p->context);

    if (windata) {
        windata->gl_context = NULL;
        /* Everything is unlocked, check for a resize */
        DirectFB_AdjustWindowSurface(window);
    }

    if (ctx != NULL) {
        SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
    }

    if (windata)
        windata->gl_context = ctx;

    return 0;
  error:
    return -1;
}

int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
    SDL_Unsupported();
    return -1;
}

int
DirectFB_GL_GetSwapInterval(_THIS)
{
    SDL_Unsupported();
    return -1;
}

void
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    int ret;
    DFBRegion region;

    region.x1 = 0;
    region.y1 = 0;
    region.x2 = window->w;
    region.y2 = window->h;

    if (devdata->glFinish)
        devdata->glFinish();
    else if (devdata->glFlush)
        devdata->glFlush();

    if (1 || windata->gl_context) {
        /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */
        SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface, &region,
                                                DSFLIP_ONSYNC));
        /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */

    }

    return;
  error:
    return;
}

void
DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
    DirectFB_GLContext *p;

    ctx->context->Unlock(ctx->context);
    ctx->context->Release(ctx->context);

    p = _this->gl_data->firstgl;
    while (p && p->next != ctx)
        p = p->next;
    if (p)
        p->next = ctx->next;
    else
        _this->gl_data->firstgl = ctx->next;

    SDL_DFB_FREE(ctx);

}

#endif

/* vi: set ts=4 sw=4 expandtab: */