Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoawindow.m @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 4c28a9655933 |
children | c8f580ebc96a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_windowevents_c.h" #include "SDL_cocoavideo.h" static __inline__ void ConvertNSRect(NSRect *r) { /* FIXME: Cache the display used for this window */ r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height; } @implementation Cocoa_WindowListener - (void)listen:(SDL_WindowData *)data { NSNotificationCenter *center; _data = data; center = [NSNotificationCenter defaultCenter]; [_data->window setNextResponder:self]; if ([_data->window delegate] != nil) { [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->window]; [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->window]; [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->window]; [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->window]; [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->window]; [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->window]; [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->window]; } else { [_data->window setDelegate:self]; } [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp]; [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp]; [_data->window setAcceptsMouseMovedEvents:YES]; } - (void)close { NSNotificationCenter *center; center = [NSNotificationCenter defaultCenter]; [_data->window setNextResponder:nil]; if ([_data->window delegate] != self) { [center removeObserver:self name:NSWindowDidExposeNotification object:_data->window]; [center removeObserver:self name:NSWindowDidMoveNotification object:_data->window]; [center removeObserver:self name:NSWindowDidResizeNotification object:_data->window]; [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->window]; [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->window]; [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->window]; [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->window]; } else { [_data->window setDelegate:nil]; } [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp]; [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp]; } - (BOOL)windowShouldClose:(id)sender { SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0); return NO; } - (void)windowDidExpose:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_EXPOSED, 0, 0); } - (void)windowDidMove:(NSNotification *)aNotification { int x, y; NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]]; ConvertNSRect(&rect); x = (int)rect.origin.x; y = (int)rect.origin.y; SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y); } - (void)windowDidResize:(NSNotification *)aNotification { int w, h; NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]]; w = (int)rect.size.width; h = (int)rect.size.height; SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESIZED, w, h); } - (void)windowDidMiniaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } - (void)windowDidDeminiaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESTORED, 0, 0); } - (void)windowDidBecomeKey:(NSNotification *)aNotification { int index; /* We're going to get keyboard events, since we're key. */ index = _data->videodata->keyboard; SDL_SetKeyboardFocus(index, _data->windowID); } - (void)windowDidResignKey:(NSNotification *)aNotification { int index; SDL_Mouse *mouse; /* Some other window will get mouse events, since we're not key. */ index = _data->videodata->mouse; mouse = SDL_GetMouse(index); if (mouse->focus == _data->windowID) { SDL_SetMouseFocus(index, 0); } /* Some other window will get keyboard events, since we're not key. */ index = _data->videodata->keyboard; SDL_SetKeyboardFocus(index, 0); } - (void)windowDidHide:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, 0); } - (void)windowDidUnhide:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0); } - (void)mouseDown:(NSEvent *)theEvent { int index; int button; index = _data->videodata->mouse; switch ([theEvent buttonNumber]) { case 0: button = SDL_BUTTON_LEFT; break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber]; break; } SDL_SendMouseButton(index, SDL_PRESSED, button); } - (void)rightMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)otherMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)mouseUp:(NSEvent *)theEvent { int index; int button; index = _data->videodata->mouse; switch ([theEvent buttonNumber]) { case 0: button = SDL_BUTTON_LEFT; break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber]; break; } SDL_SendMouseButton(index, SDL_RELEASED, button); } - (void)rightMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)otherMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)mouseMoved:(NSEvent *)theEvent { SDL_Window *window = SDL_GetWindowFromID(_data->windowID); int index; SDL_Mouse *mouse; NSPoint point; NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]]; index = _data->videodata->mouse; mouse = SDL_GetMouse(index); point = [NSEvent mouseLocation]; point.x = point.x - rect.origin.x; point.y = rect.size.height - (point.y - rect.origin.y); if ( point.x < 0 || point.x >= rect.size.width || point.y < 0 || point.y >= rect.size.height ) { if (mouse->focus != 0) { SDL_SetMouseFocus(index, 0); } } else { if (mouse->focus != _data->windowID) { SDL_SetMouseFocus(index, _data->windowID); } SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y, 0); } } - (void)mouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)rightMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)otherMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)scrollWheel:(NSEvent *)theEvent { int index; index = _data->videodata->mouse; SDL_SendMouseWheel(index, (int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f)); } @end @interface SDLWindow : NSWindow /* These are needed for borderless/fullscreen windows */ - (BOOL)canBecomeKeyWindow; - (BOOL)canBecomeMainWindow; @end @implementation SDLWindow - (BOOL)canBecomeKeyWindow { return YES; } - (BOOL)canBecomeMainWindow { return YES; } @end static int SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created) { NSAutoreleasePool *pool; SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *data; /* Allocate the window data */ data = (SDL_WindowData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->windowID = window->id; data->window = nswindow; data->created = created; data->videodata = videodata; pool = [[NSAutoreleasePool alloc] init]; /* Create an event listener for the window */ data->listener = [[Cocoa_WindowListener alloc] init]; [data->listener listen:data]; /* Fill in the SDL window with the window data */ { NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect(&rect); window->x = (int)rect.origin.x; window->y = (int)rect.origin.y; window->w = (int)rect.size.width; window->h = (int)rect.size.height; } if ([nswindow isVisible]) { window->flags |= SDL_WINDOW_SHOWN; } else { window->flags &= ~SDL_WINDOW_SHOWN; } { unsigned int style = [nswindow styleMask]; if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) { window->flags |= SDL_WINDOW_BORDERLESS; } else { window->flags &= ~SDL_WINDOW_BORDERLESS; } if (style & NSResizableWindowMask) { window->flags |= SDL_WINDOW_RESIZABLE; } else { window->flags &= ~SDL_WINDOW_RESIZABLE; } } if ([nswindow isZoomed]) { window->flags |= SDL_WINDOW_MAXIMIZED; } else { window->flags &= ~SDL_WINDOW_MAXIMIZED; } if ([nswindow isMiniaturized]) { window->flags |= SDL_WINDOW_MINIMIZED; } else { window->flags &= ~SDL_WINDOW_MINIMIZED; } if ([nswindow isKeyWindow]) { int index = data->videodata->keyboard; window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_SetKeyboardFocus(index, data->windowID); if (window->flags & SDL_WINDOW_INPUT_GRABBED) { /* FIXME */ } } /* All done! */ [pool release]; window->driverdata = data; return 0; } int Cocoa_CreateWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool; NSWindow *nswindow; NSRect rect; unsigned int style; NSString *title; int status; pool = [[NSAutoreleasePool alloc] init]; if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { rect.origin.x = 0; } else { rect.origin.x = window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { rect.origin.y = 0; } else { rect.origin.y = window->y; } rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect(&rect); if (window->flags & SDL_WINDOW_BORDERLESS) { style = NSBorderlessWindowMask; } else { style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); } if (window->flags & SDL_WINDOW_RESIZABLE) { style |= NSResizableWindowMask; } nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; [pool release]; if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) { [nswindow release]; return -1; } return 0; } int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { NSAutoreleasePool *pool; NSWindow *nswindow = (NSWindow *) data; NSString *title; int status; pool = [[NSAutoreleasePool alloc] init]; /* Query the title from the existing window */ title = [nswindow title]; if (title) { window->title = SDL_strdup([title UTF8String]); } [pool release]; return SetupWindowData(_this, window, nswindow, SDL_FALSE); } void Cocoa_SetWindowTitle(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; NSString *string; if(window->title) { string = [[NSString alloc] initWithUTF8String:window->title]; } else { string = [[NSString alloc] init]; } [nswindow setTitle:string]; [string release]; [pool release]; } void Cocoa_SetWindowPosition(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; NSRect rect; if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2; } else { rect.origin.x = window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2; } else { rect.origin.y = window->y; } rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect(&rect); rect = [nswindow frameRectForContentRect:rect]; [nswindow setFrameOrigin:rect.origin]; [pool release]; } void Cocoa_SetWindowSize(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; NSSize size; size.width = window->w; size.height = window->h; [nswindow setContentSize:size]; [pool release]; } void Cocoa_ShowWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; if (![nswindow isMiniaturized]) { [nswindow makeKeyAndOrderFront:nil]; } [pool release]; } void Cocoa_HideWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; [nswindow orderOut:nil]; [pool release]; } void Cocoa_RaiseWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; [nswindow makeKeyAndOrderFront:nil]; [pool release]; } void Cocoa_MaximizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; [nswindow zoom:nil]; [pool release]; } void Cocoa_MinimizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; [nswindow miniaturize:nil]; [pool release]; } void Cocoa_RestoreWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; if ([nswindow isMiniaturized]) { [nswindow deminiaturize:nil]; } else if ([nswindow isZoomed]) { [nswindow zoom:nil]; } [pool release]; } void Cocoa_SetWindowGrab(_THIS, SDL_Window * window) { if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { /* FIXME: Grab mouse */ } else { /* FIXME: Release mouse */ } } void Cocoa_DestroyWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (data) { [data->listener close]; [data->listener release]; if (data->created) { [data->window close]; } SDL_free(data); } [pool release]; } SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) { NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window; if (info->version.major <= SDL_MAJOR_VERSION) { //info->window = nswindow; return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } } /* vi: set ts=4 sw=4 expandtab: */