view src/video/cocoa/SDL_cocoawindow.m @ 3409:c8f580ebc96a

Adam Strzelecki to SDL Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen. Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 22 Oct 2009 04:46:11 +0000
parents 4c28a9655933
children 1e45c3012a4f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"

#include "SDL_cocoavideo.h"

static __inline__ void ConvertNSRect(NSRect *r)
{
    /* FIXME: Cache the display used for this window */
    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}

@implementation Cocoa_WindowListener

- (void)listen:(SDL_WindowData *)data
{
    NSNotificationCenter *center;

    _data = data;

    center = [NSNotificationCenter defaultCenter];

    [_data->window setNextResponder:self];
    if ([_data->window delegate] != nil) {
        [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->window];
        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->window];
        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->window];
        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->window];
        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->window];
        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->window];
        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->window];
    } else {
        [_data->window setDelegate:self];
    }
    [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
    [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];

    [_data->window setAcceptsMouseMovedEvents:YES];
}

- (void)close
{
    NSNotificationCenter *center;

    center = [NSNotificationCenter defaultCenter];

    [_data->window setNextResponder:nil];
    if ([_data->window delegate] != self) {
        [center removeObserver:self name:NSWindowDidExposeNotification object:_data->window];
        [center removeObserver:self name:NSWindowDidMoveNotification object:_data->window];
        [center removeObserver:self name:NSWindowDidResizeNotification object:_data->window];
        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->window];
        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->window];
        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->window];
        [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->window];
    } else {
        [_data->window setDelegate:nil];
    }
    [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
    [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
}

- (BOOL)windowShouldClose:(id)sender
{
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0);
    return NO;
}

- (void)windowDidExpose:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}

- (void)windowDidMove:(NSNotification *)aNotification
{
    int x, y;
    NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
    ConvertNSRect(&rect);
    x = (int)rect.origin.x;
    y = (int)rect.origin.y;
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
}

- (void)windowDidResize:(NSNotification *)aNotification
{
    int w, h;
    NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
    w = (int)rect.size.width;
    h = (int)rect.size.height;
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESIZED, w, h);
}

- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}

- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
}

- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
    int index;

    /* We're going to get keyboard events, since we're key. */
    index = _data->videodata->keyboard;
    SDL_SetKeyboardFocus(index, _data->windowID);
}

- (void)windowDidResignKey:(NSNotification *)aNotification
{
    int index;
    SDL_Mouse *mouse;

    /* Some other window will get mouse events, since we're not key. */
    index = _data->videodata->mouse;
    mouse = SDL_GetMouse(index);
    if (mouse->focus == _data->windowID) {
        SDL_SetMouseFocus(index, 0);
    }

    /* Some other window will get keyboard events, since we're not key. */
    index = _data->videodata->keyboard;
    SDL_SetKeyboardFocus(index, 0);
}

- (void)windowDidHide:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}

- (void)windowDidUnhide:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0);
}

- (void)mouseDown:(NSEvent *)theEvent
{
    int index;
    int button;

    index = _data->videodata->mouse;
    switch ([theEvent buttonNumber]) {
    case 0:
        button = SDL_BUTTON_LEFT;
        break;
    case 1:
        button = SDL_BUTTON_RIGHT;
        break;
    case 2:
        button = SDL_BUTTON_MIDDLE;
        break;
    default:
        button = [theEvent buttonNumber];
        break;
    }
    SDL_SendMouseButton(index, SDL_PRESSED, button);
}

- (void)rightMouseDown:(NSEvent *)theEvent
{
    [self mouseDown:theEvent];
}

- (void)otherMouseDown:(NSEvent *)theEvent
{
    [self mouseDown:theEvent];
}

- (void)mouseUp:(NSEvent *)theEvent
{
    int index;
    int button;

    index = _data->videodata->mouse;
    switch ([theEvent buttonNumber]) {
    case 0:
        button = SDL_BUTTON_LEFT;
        break;
    case 1:
        button = SDL_BUTTON_RIGHT;
        break;
    case 2:
        button = SDL_BUTTON_MIDDLE;
        break;
    default:
        button = [theEvent buttonNumber];
        break;
    }
    SDL_SendMouseButton(index, SDL_RELEASED, button);
}

- (void)rightMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
}

- (void)otherMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
}

- (void)mouseMoved:(NSEvent *)theEvent
{
    SDL_Window *window = SDL_GetWindowFromID(_data->windowID);
    int index;
    SDL_Mouse *mouse;
    NSPoint point;
    NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];

    index = _data->videodata->mouse;
    mouse = SDL_GetMouse(index);

    point = [NSEvent mouseLocation];
    if ( (window->flags & SDL_WINDOW_FULLSCREEN) ) {
        rect.size.width = CGDisplayPixelsWide(kCGDirectMainDisplay);
        rect.size.height = CGDisplayPixelsHigh(kCGDirectMainDisplay);
        point.y = rect.size.height - point.y;
    } else {
        rect = [_data->window contentRectForFrameRect:[_data->window frame]];
        point.x = point.x - rect.origin.x;
        point.y = rect.size.height - (point.y - rect.origin.y);
    }
    point.x = point.x - rect.origin.x;
    point.y = rect.size.height - (point.y - rect.origin.y);
    if ( point.x < 0 || point.x >= rect.size.width ||
         point.y < 0 || point.y >= rect.size.height ) {
        if (mouse->focus != 0) {
            SDL_SetMouseFocus(index, 0);
        }
    } else {
        if (mouse->focus != _data->windowID) {
            SDL_SetMouseFocus(index, _data->windowID);
        }
        SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y, 0);
    }
}

- (void)mouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)rightMouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)otherMouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)scrollWheel:(NSEvent *)theEvent
{
    int index;

    index = _data->videodata->mouse;
    SDL_SendMouseWheel(index, (int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f));
}

@end

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
    return YES;
}

- (BOOL)canBecomeMainWindow
{
    return YES;
}
@end

static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
    NSAutoreleasePool *pool;
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
    SDL_WindowData *data;

    /* Allocate the window data */
    data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }
    data->windowID = window->id;
    data->window = nswindow;
    data->created = created;
    data->videodata = videodata;

    pool = [[NSAutoreleasePool alloc] init];

    /* Create an event listener for the window */
    data->listener = [[Cocoa_WindowListener alloc] init];
    [data->listener listen:data];

    /* Fill in the SDL window with the window data */
    {
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
        ConvertNSRect(&rect);
        window->x = (int)rect.origin.x;
        window->y = (int)rect.origin.y;
        window->w = (int)rect.size.width;
        window->h = (int)rect.size.height;
    }
    if ([nswindow isVisible]) {
        window->flags |= SDL_WINDOW_SHOWN;
    } else {
        window->flags &= ~SDL_WINDOW_SHOWN;
    }
    {
        unsigned int style = [nswindow styleMask];

        if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) {
            window->flags |= SDL_WINDOW_BORDERLESS;
        } else {
            window->flags &= ~SDL_WINDOW_BORDERLESS;
        }
        if (style & NSResizableWindowMask) {
            window->flags |= SDL_WINDOW_RESIZABLE;
        } else {
            window->flags &= ~SDL_WINDOW_RESIZABLE;
        }
    }
    if ([nswindow isZoomed]) {
        window->flags |= SDL_WINDOW_MAXIMIZED;
    } else {
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
    }
    if ([nswindow isMiniaturized]) {
        window->flags |= SDL_WINDOW_MINIMIZED;
    } else {
        window->flags &= ~SDL_WINDOW_MINIMIZED;
    }
    if ([nswindow isKeyWindow]) {
        int index = data->videodata->keyboard;
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
        SDL_SetKeyboardFocus(index, data->windowID);

        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
            /* FIXME */
        }
    }

    /* All done! */
    [pool release];
    window->driverdata = data;
    return 0;
}

int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool;
    NSWindow *nswindow;
    NSRect rect;
    unsigned int style;
    NSString *title;
    int status;

    pool = [[NSAutoreleasePool alloc] init];

    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->x == SDL_WINDOWPOS_CENTERED) {
        rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        rect.origin.x = 0;
    } else {
        rect.origin.x = window->x;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->y == SDL_WINDOWPOS_CENTERED) {
        rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2;
    } else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
        rect.origin.y = 0;
    } else {
        rect.origin.y = window->y;
    }
    rect.size.width = window->w;
    rect.size.height = window->h;
    ConvertNSRect(&rect);

    if (window->flags & SDL_WINDOW_BORDERLESS) {
        style = NSBorderlessWindowMask;
    } else {
        style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
    }
    if (window->flags & SDL_WINDOW_RESIZABLE) {
        style |= NSResizableWindowMask;
    }

    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];

    [pool release];

    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
        [nswindow release];
        return -1;
    }
    return 0;
}

int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    NSAutoreleasePool *pool;
    NSWindow *nswindow = (NSWindow *) data;
    NSString *title;
    int status;

    pool = [[NSAutoreleasePool alloc] init];

    /* Query the title from the existing window */
    title = [nswindow title];
    if (title) {
        window->title = SDL_strdup([title UTF8String]);
    }

    [pool release];

    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}

void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
    NSString *string;

    if(window->title) {
        string = [[NSString alloc] initWithUTF8String:window->title];
    } else {
        string = [[NSString alloc] init];
    }
    [nswindow setTitle:string];
    [string release];

    [pool release];
}

void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
    NSRect rect;

    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->x == SDL_WINDOWPOS_CENTERED) {
        rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2;
    } else {
        rect.origin.x = window->x;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->y == SDL_WINDOWPOS_CENTERED) {
        rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2;
    } else {
        rect.origin.y = window->y;
    }
    rect.size.width = window->w;
    rect.size.height = window->h;
    ConvertNSRect(&rect);
    rect = [nswindow frameRectForContentRect:rect];
    [nswindow setFrameOrigin:rect.origin];
    [pool release];
}

void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
    NSSize size;

    size.width = window->w;
    size.height = window->h;
    [nswindow setContentSize:size];
    [pool release];
}

void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    if (![nswindow isMiniaturized]) {
        [nswindow makeKeyAndOrderFront:nil];
    }
    [pool release];
}

void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    [nswindow orderOut:nil];
    [pool release];
}

void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    [nswindow makeKeyAndOrderFront:nil];
    [pool release];
}

void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    [nswindow zoom:nil];
    [pool release];
}

void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    [nswindow miniaturize:nil];
    [pool release];
}

void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    if ([nswindow isMiniaturized]) {
        [nswindow deminiaturize:nil];
    } else if ([nswindow isZoomed]) {
        [nswindow zoom:nil];
    }
    [pool release];
}

void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
{
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
        /* FIXME: Grab mouse */
    } else {
        /* FIXME: Release mouse */
    }
}

void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;

    if (data) {
        [data->listener close];
        [data->listener release];
        if (data->created) {
            [data->window close];
        }
        SDL_free(data);
    }
    [pool release];
}

SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;

    if (info->version.major <= SDL_MAJOR_VERSION) {
        //info->window = nswindow;
        return SDL_TRUE;
    } else {
        SDL_SetError("Application not compiled with SDL %d.%d\n",
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
        return SDL_FALSE;
    }
}

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