Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgximage_c.h @ 1790:828a17e05192
Date: Mon, 8 May 2006 14:19:30 -0700
From: Bob Ippolito
Subject: SDL trunk (r2346) and Mac OS X
The current state of the trunk doesn't quite compile on Mac OS X,
I've attached a series of patches that gets it to compile and kills a
few warnings.
sdl-trunk-r2346-dlcompat-warnings.diff:
The dlcompat thing is just loaded with incorrect type signatures ..
some of them have changed since 10.2 and others are just flat wrong.
This puts it in sync with the latest headers. People on 10.2 will get
the warnings instead of people with new kits.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 07:26:58 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cgxvideo.h" extern int CGX_SetupImage(_THIS, SDL_Surface *screen); extern void CGX_DestroyImage(_THIS, SDL_Surface *screen); extern int CGX_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags); extern int CGX_AllocHWSurface(_THIS, SDL_Surface *surface); extern void CGX_FreeHWSurface(_THIS, SDL_Surface *surface); extern int CGX_LockHWSurface(_THIS, SDL_Surface *surface); extern void CGX_UnlockHWSurface(_THIS, SDL_Surface *surface); extern int CGX_FlipHWSurface(_THIS, SDL_Surface *surface); extern void CGX_RefreshDisplay(_THIS);