view src/video/cybergfx/SDL_cgximage_c.h @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents d910939febfa
children 4da1ee79c9af
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cgxvideo.h"

extern int CGX_SetupImage (_THIS, SDL_Surface * screen);
extern void CGX_DestroyImage (_THIS, SDL_Surface * screen);
extern int CGX_ResizeImage (_THIS, SDL_Surface * screen, Uint32 flags);

extern int CGX_AllocHWSurface (_THIS, SDL_Surface * surface);
extern void CGX_FreeHWSurface (_THIS, SDL_Surface * surface);
extern int CGX_LockHWSurface (_THIS, SDL_Surface * surface);
extern void CGX_UnlockHWSurface (_THIS, SDL_Surface * surface);
extern int CGX_FlipHWSurface (_THIS, SDL_Surface * surface);

extern void CGX_RefreshDisplay (_THIS);
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