Mercurial > sdl-ios-xcode
view src/audio/baudio/SDL_beaudio.cc @ 1768:814f9f2c7a33
Fixed bug #80
Date: 21 Apr 2003 17:20:20 +0100
From: Alan Swanson <swanson@uklinux.net>
Subject: [SDL] New XFree 4.3 Video Mode Patch
If you look at the unsorted list of modes returned by X, here's mine;
1280 x 1024 @ 85.0 >
1024 x 768 @ 100.3 > USER
800 x 600 @ 125.5 > SET
640 x 480 @ 124.9 >
1280 x 1024 @ 75.0 ]
1280 x 1024 @ 60.0 ]
1280 x 960 @ 85.0 ] X11
1280 x 960 @ 60.0 ] AUTO
1152 x 864 @ 75.0 ]=20
1152 x 768 @ 54.8 ]
960 x 720 @ 120.0 ]
...
640 x 400 @ 85.1 ] 256k
576 x 432 @ 150.0 ] 249k PIXEL
640 x 350 @ 85.1 ] 224k COUNT
576 x 384 @ 109.6 ] 221k
...
The user set modes come first followed by X set modes which are ordered
by decreasing number of pixels and refresh.
The reason why every other library or program not using SDL working is
due to SDL scanning the modes in reverse getting X11 provided modes
modes with the lowest refresh.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 05 May 2006 05:50:26 +0000 |
parents | 376665398b25 |
children | 782fd950bd46 c121d94672cb 405a192b68e7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to the audio stream on BeOS */ #include <SoundPlayer.h> #include "../../main/beos/SDL_BeApp.h" extern "C" { #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "../../thread/beos/SDL_systhread_c.h" #include "SDL_beaudio.h" /* Audio driver functions */ static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); static void BE_WaitAudio(_THIS); static void BE_PlayAudio(_THIS); static Uint8 *BE_GetAudioBuf(_THIS); static void BE_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return(1); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->OpenAudio = BE_OpenAudio; device->WaitAudio = BE_WaitAudio; device->PlayAudio = BE_PlayAudio; device->GetAudioBuf = BE_GetAudioBuf; device->CloseAudio = BE_CloseAudio; device->free = Audio_DeleteDevice; return device; } AudioBootStrap BAUDIO_bootstrap = { "baudio", "BeOS BSoundPlayer", Audio_Available, Audio_CreateDevice }; /* The BeOS callback for handling the audio buffer */ static void FillSound(void *device, void *stream, size_t len, const media_raw_audio_format &format) { SDL_AudioDevice *audio = (SDL_AudioDevice *)device; /* Silence the buffer, since it's ours */ SDL_memset(stream, audio->spec.silence, len); /* Only do soemthing if audio is enabled */ if ( ! audio->enabled ) return; if ( ! audio->paused ) { if ( audio->convert.needed ) { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback)(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_mutexV(audio->mixer_lock); SDL_ConvertAudio(&audio->convert); SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); } else { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback)(audio->spec.userdata, (Uint8 *)stream, len); SDL_mutexV(audio->mixer_lock); } } return; } /* Dummy functions -- we don't use thread-based audio */ void BE_WaitAudio(_THIS) { return; } void BE_PlayAudio(_THIS) { return; } Uint8 *BE_GetAudioBuf(_THIS) { return(NULL); } void BE_CloseAudio(_THIS) { if ( audio_obj ) { audio_obj->Stop(); delete audio_obj; audio_obj = NULL; } /* Quit the Be Application, if there's nothing left to do */ SDL_QuitBeApp(); } int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) { media_raw_audio_format format; /* Initialize the Be Application, if it's not already started */ if ( SDL_InitBeApp() < 0 ) { return(-1); } /* Parse the audio format and fill the Be raw audio format */ format.frame_rate = (float)spec->freq; format.channel_count = spec->channels; switch (spec->format&~0x1000) { case AUDIO_S8: /* Signed 8-bit audio unsupported, convert to U8 */ spec->format = AUDIO_U8; case AUDIO_U8: format.format = media_raw_audio_format::B_AUDIO_UCHAR; format.byte_order = 0; break; case AUDIO_U16: /* Unsigned 16-bit audio unsupported, convert to S16 */ spec->format ^= 0x8000; case AUDIO_S16: format.format = media_raw_audio_format::B_AUDIO_SHORT; if ( spec->format & 0x1000 ) { format.byte_order = 1; /* Big endian */ } else { format.byte_order = 2; /* Little endian */ } break; } format.buffer_size = spec->samples; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Subscribe to the audio stream (creates a new thread) */ { sigset_t omask; SDL_MaskSignals(&omask); audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, NULL, _this); SDL_UnmaskSignals(&omask); } if ( audio_obj->Start() == B_NO_ERROR ) { audio_obj->SetHasData(true); } else { SDL_SetError("Unable to start Be audio"); return(-1); } /* We're running! */ return(1); } }; /* Extern C */