view src/video/SDL_blit_0.c @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 99210400e8b9
children dc1eb82ffdaa
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_blit.h"

/* Functions to blit from bitmaps to other surfaces */

static void
BlitBto1(SDL_BlitInfo * info)
{
    int c;
    int width, height;
    Uint8 *src, *map, *dst;
    int srcskip, dstskip;

    /* Set up some basic variables */
    width = info->dst_w;
    height = info->dst_h;
    src = info->src;
    srcskip = info->src_skip;
    dst = info->dst;
    dstskip = info->dst_skip;
    map = info->table;
    srcskip += width - (width + 7) / 8;

    if (map) {
        while (height--) {
            Uint8 byte = 0, bit;
            for (c = 0; c < width; ++c) {
                if ((c & 7) == 0) {
                    byte = *src++;
                }
                bit = (byte & 0x80) >> 7;
                if (1) {
                    *dst = map[bit];
                }
                dst++;
                byte <<= 1;
            }
            src += srcskip;
            dst += dstskip;
        }
    } else {
        while (height--) {
            Uint8 byte = 0, bit;
            for (c = 0; c < width; ++c) {
                if ((c & 7) == 0) {
                    byte = *src++;
                }
                bit = (byte & 0x80) >> 7;
                if (1) {
                    *dst = bit;
                }
                dst++;
                byte <<= 1;
            }
            src += srcskip;
            dst += dstskip;
        }
    }
}

static void
BlitBto2(SDL_BlitInfo * info)
{
    int c;
    int width, height;
    Uint8 *src;
    Uint16 *map, *dst;
    int srcskip, dstskip;

    /* Set up some basic variables */
    width = info->dst_w;
    height = info->dst_h;
    src = info->src;
    srcskip = info->src_skip;
    dst = (Uint16 *) info->dst;
    dstskip = info->dst_skip / 2;
    map = (Uint16 *) info->table;
    srcskip += width - (width + 7) / 8;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (1) {
                *dst = map[bit];
            }
            byte <<= 1;
            dst++;
        }
        src += srcskip;
        dst += dstskip;
    }
}

static void
BlitBto3(SDL_BlitInfo * info)
{
    int c, o;
    int width, height;
    Uint8 *src, *map, *dst;
    int srcskip, dstskip;

    /* Set up some basic variables */
    width = info->dst_w;
    height = info->dst_h;
    src = info->src;
    srcskip = info->src_skip;
    dst = info->dst;
    dstskip = info->dst_skip;
    map = info->table;
    srcskip += width - (width + 7) / 8;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (1) {
                o = bit * 4;
                dst[0] = map[o++];
                dst[1] = map[o++];
                dst[2] = map[o++];
            }
            byte <<= 1;
            dst += 3;
        }
        src += srcskip;
        dst += dstskip;
    }
}

static void
BlitBto4(SDL_BlitInfo * info)
{
    int width, height;
    Uint8 *src;
    Uint32 *map, *dst;
    int srcskip, dstskip;
    int c;

    /* Set up some basic variables */
    width = info->dst_w;
    height = info->dst_h;
    src = info->src;
    srcskip = info->src_skip;
    dst = (Uint32 *) info->dst;
    dstskip = info->dst_skip / 4;
    map = (Uint32 *) info->table;
    srcskip += width - (width + 7) / 8;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (1) {
                *dst = map[bit];
            }
            byte <<= 1;
            dst++;
        }
        src += srcskip;
        dst += dstskip;
    }
}

static void
BlitBto1Key(SDL_BlitInfo * info)
{
    int width = info->dst_w;
    int height = info->dst_h;
    Uint8 *src = info->src;
    Uint8 *dst = info->dst;
    int srcskip = info->src_skip;
    int dstskip = info->dst_skip;
    Uint32 ckey = info->colorkey;
    Uint8 *palmap = info->table;
    int c;

    /* Set up some basic variables */
    srcskip += width - (width + 7) / 8;

    if (palmap) {
        while (height--) {
            Uint8 byte = 0, bit;
            for (c = 0; c < width; ++c) {
                if ((c & 7) == 0) {
                    byte = *src++;
                }
                bit = (byte & 0x80) >> 7;
                if (bit != ckey) {
                    *dst = palmap[bit];
                }
                dst++;
                byte <<= 1;
            }
            src += srcskip;
            dst += dstskip;
        }
    } else {
        while (height--) {
            Uint8 byte = 0, bit;
            for (c = 0; c < width; ++c) {
                if ((c & 7) == 0) {
                    byte = *src++;
                }
                bit = (byte & 0x80) >> 7;
                if (bit != ckey) {
                    *dst = bit;
                }
                dst++;
                byte <<= 1;
            }
            src += srcskip;
            dst += dstskip;
        }
    }
}

static void
BlitBto2Key(SDL_BlitInfo * info)
{
    int width = info->dst_w;
    int height = info->dst_h;
    Uint8 *src = info->src;
    Uint16 *dstp = (Uint16 *) info->dst;
    int srcskip = info->src_skip;
    int dstskip = info->dst_skip;
    Uint32 ckey = info->colorkey;
    Uint8 *palmap = info->table;
    int c;

    /* Set up some basic variables */
    srcskip += width - (width + 7) / 8;
    dstskip /= 2;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (bit != ckey) {
                *dstp = ((Uint16 *) palmap)[bit];
            }
            byte <<= 1;
            dstp++;
        }
        src += srcskip;
        dstp += dstskip;
    }
}

static void
BlitBto3Key(SDL_BlitInfo * info)
{
    int width = info->dst_w;
    int height = info->dst_h;
    Uint8 *src = info->src;
    Uint8 *dst = info->dst;
    int srcskip = info->src_skip;
    int dstskip = info->dst_skip;
    Uint32 ckey = info->colorkey;
    Uint8 *palmap = info->table;
    int c;

    /* Set up some basic variables */
    srcskip += width - (width + 7) / 8;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (bit != ckey) {
                SDL_memcpy(dst, &palmap[bit * 4], 3);
            }
            byte <<= 1;
            dst += 3;
        }
        src += srcskip;
        dst += dstskip;
    }
}

static void
BlitBto4Key(SDL_BlitInfo * info)
{
    int width = info->dst_w;
    int height = info->dst_h;
    Uint8 *src = info->src;
    Uint32 *dstp = (Uint32 *) info->dst;
    int srcskip = info->src_skip;
    int dstskip = info->dst_skip;
    Uint32 ckey = info->colorkey;
    Uint8 *palmap = info->table;
    int c;

    /* Set up some basic variables */
    srcskip += width - (width + 7) / 8;
    dstskip /= 4;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (bit != ckey) {
                *dstp = ((Uint32 *) palmap)[bit];
            }
            byte <<= 1;
            dstp++;
        }
        src += srcskip;
        dstp += dstskip;
    }
}

static void
BlitBtoNAlpha(SDL_BlitInfo * info)
{
    int width = info->dst_w;
    int height = info->dst_h;
    Uint8 *src = info->src;
    Uint8 *dst = info->dst;
    int srcskip = info->src_skip;
    int dstskip = info->dst_skip;
    const SDL_Color *srcpal = info->src_fmt->palette->colors;
    SDL_PixelFormat *dstfmt = info->dst_fmt;
    int dstbpp;
    int c;
    const int A = info->a;

    /* Set up some basic variables */
    dstbpp = dstfmt->BytesPerPixel;
    srcskip += width - (width + 7) / 8;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (1) {
                Uint32 pixel;
                unsigned sR, sG, sB;
                unsigned dR, dG, dB;
                sR = srcpal[bit].r;
                sG = srcpal[bit].g;
                sB = srcpal[bit].b;
                DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB);
                ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
                ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
            }
            byte <<= 1;
            dst += dstbpp;
        }
        src += srcskip;
        dst += dstskip;
    }
}

static void
BlitBtoNAlphaKey(SDL_BlitInfo * info)
{
    int width = info->dst_w;
    int height = info->dst_h;
    Uint8 *src = info->src;
    Uint8 *dst = info->dst;
    int srcskip = info->src_skip;
    int dstskip = info->dst_skip;
    SDL_PixelFormat *srcfmt = info->src_fmt;
    SDL_PixelFormat *dstfmt = info->dst_fmt;
    const SDL_Color *srcpal = srcfmt->palette->colors;
    int dstbpp;
    int c;
    const int A = info->a;
    Uint32 ckey = info->colorkey;

    /* Set up some basic variables */
    dstbpp = dstfmt->BytesPerPixel;
    srcskip += width - (width + 7) / 8;

    while (height--) {
        Uint8 byte = 0, bit;
        for (c = 0; c < width; ++c) {
            if ((c & 7) == 0) {
                byte = *src++;
            }
            bit = (byte & 0x80) >> 7;
            if (bit != ckey) {
                int sR, sG, sB;
                int dR, dG, dB;
                Uint32 pixel;
                sR = srcpal[bit].r;
                sG = srcpal[bit].g;
                sB = srcpal[bit].b;
                DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB);
                ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
                ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
            }
            byte <<= 1;
            dst += dstbpp;
        }
        src += srcskip;
        dst += dstskip;
    }
}

static SDL_BlitFunc bitmap_blit[] = {
    NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4
};

static SDL_BlitFunc colorkey_blit[] = {
    NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key
};

SDL_BlitFunc
SDL_CalculateBlit0(SDL_Surface * surface)
{
    int which;

    if (surface->format->BitsPerPixel != 1) {
        /* We don't support sub 8-bit packed pixel modes */
        return NULL;
    }
    if (surface->map->dst->format->BitsPerPixel < 8) {
        which = 0;
    } else {
        which = surface->map->dst->format->BytesPerPixel;
    }
    switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
    case 0:
        return bitmap_blit[which];

    case SDL_COPY_COLORKEY:
        return colorkey_blit[which];

    case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
        return which >= 2 ? BlitBtoNAlpha : NULL;

    case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
        return which >= 2 ? BlitBtoNAlphaKey : NULL;
    }
    return NULL;
}

/* vi: set ts=4 sw=4 expandtab: */