Mercurial > sdl-ios-xcode
view src/joystick/SDL_joystick.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 0906692aa6a4 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the joystick API for Simple DirectMedia Layer */ #include "SDL_events.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" #if !SDL_EVENTS_DISABLED #include "../events/SDL_events_c.h" #endif /* This is used for Quake III Arena */ #if SDL_EVENTS_DISABLED #define SDL_Lock_EventThread() #define SDL_Unlock_EventThread() #endif Uint8 SDL_numjoysticks = 0; SDL_Joystick **SDL_joysticks = NULL; static SDL_Joystick *default_joystick = NULL; int SDL_JoystickInit(void) { int arraylen; int status; SDL_numjoysticks = 0; status = SDL_SYS_JoystickInit(); if (status >= 0) { arraylen = (status + 1) * sizeof(*SDL_joysticks); SDL_joysticks = (SDL_Joystick **) SDL_malloc(arraylen); if (SDL_joysticks == NULL) { SDL_numjoysticks = 0; } else { SDL_memset(SDL_joysticks, 0, arraylen); SDL_numjoysticks = status; } status = 0; } default_joystick = NULL; return (status); } /* * Count the number of joysticks attached to the system */ int SDL_NumJoysticks(void) { return SDL_numjoysticks; } /* * Get the implementation dependent name of a joystick */ const char * SDL_JoystickName(int device_index) { if ((device_index < 0) || (device_index >= SDL_numjoysticks)) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return (NULL); } return (SDL_SYS_JoystickName(device_index)); } /* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */ SDL_Joystick * SDL_JoystickOpen(int device_index) { int i; SDL_Joystick *joystick; if ((device_index < 0) || (device_index >= SDL_numjoysticks)) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return (NULL); } /* If the joystick is already open, return it */ for (i = 0; SDL_joysticks[i]; ++i) { if (device_index == SDL_joysticks[i]->index) { joystick = SDL_joysticks[i]; ++joystick->ref_count; return (joystick); } } /* Create and initialize the joystick */ joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick)); if (joystick != NULL) { SDL_memset(joystick, 0, (sizeof *joystick)); joystick->index = device_index; if (SDL_SYS_JoystickOpen(joystick) < 0) { SDL_free(joystick); joystick = NULL; } else { if (joystick->naxes > 0) { joystick->axes = (Sint16 *) SDL_malloc (joystick->naxes * sizeof(Sint16)); } if (joystick->nhats > 0) { joystick->hats = (Uint8 *) SDL_malloc (joystick->nhats * sizeof(Uint8)); } if (joystick->nballs > 0) { joystick->balls = (struct balldelta *) SDL_malloc (joystick->nballs * sizeof(*joystick->balls)); } if (joystick->nbuttons > 0) { joystick->buttons = (Uint8 *) SDL_malloc (joystick->nbuttons * sizeof(Uint8)); } if (((joystick->naxes > 0) && !joystick->axes) || ((joystick->nhats > 0) && !joystick->hats) || ((joystick->nballs > 0) && !joystick->balls) || ((joystick->nbuttons > 0) && !joystick->buttons)) { SDL_OutOfMemory(); SDL_JoystickClose(joystick); joystick = NULL; } if (joystick->axes) { SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16)); } if (joystick->hats) { SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8)); } if (joystick->balls) { SDL_memset(joystick->balls, 0, joystick->nballs * sizeof(*joystick->balls)); } if (joystick->buttons) { SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8)); } } } if (joystick) { /* Add joystick to list */ ++joystick->ref_count; SDL_Lock_EventThread(); for (i = 0; SDL_joysticks[i]; ++i) /* Skip to next joystick */ ; SDL_joysticks[i] = joystick; SDL_Unlock_EventThread(); } return (joystick); } /* * Returns 1 if the joystick has been opened, or 0 if it has not. */ int SDL_JoystickOpened(int device_index) { int i, opened; opened = 0; for (i = 0; SDL_joysticks[i]; ++i) { if (SDL_joysticks[i]->index == (Uint8) device_index) { opened = 1; break; } } return (opened); } /* * Checks to make sure the joystick is valid. */ int SDL_PrivateJoystickValid(SDL_Joystick ** joystick) { int valid; if (*joystick == NULL) { *joystick = default_joystick; } if (*joystick == NULL) { SDL_SetError("Joystick hasn't been opened yet"); valid = 0; } else { valid = 1; } return valid; } /* * Get the device index of an opened joystick. */ int SDL_JoystickIndex(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->index); } /* * Get the number of multi-dimensional axis controls on a joystick */ int SDL_JoystickNumAxes(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->naxes); } /* * Get the number of hats on a joystick */ int SDL_JoystickNumHats(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->nhats); } /* * Get the number of trackballs on a joystick */ int SDL_JoystickNumBalls(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->nballs); } /* * Get the number of buttons on a joystick */ int SDL_JoystickNumButtons(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->nbuttons); } /* * Get the current state of an axis control on a joystick */ Sint16 SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis) { Sint16 state; if (!SDL_PrivateJoystickValid(&joystick)) { return (0); } if (axis < joystick->naxes) { state = joystick->axes[axis]; } else { SDL_SetError("Joystick only has %d axes", joystick->naxes); state = 0; } return (state); } /* * Get the current state of a hat on a joystick */ Uint8 SDL_JoystickGetHat(SDL_Joystick * joystick, int hat) { Uint8 state; if (!SDL_PrivateJoystickValid(&joystick)) { return (0); } if (hat < joystick->nhats) { state = joystick->hats[hat]; } else { SDL_SetError("Joystick only has %d hats", joystick->nhats); state = 0; } return (state); } /* * Get the ball axis change since the last poll */ int SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy) { int retval; if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } retval = 0; if (ball < joystick->nballs) { if (dx) { *dx = joystick->balls[ball].dx; } if (dy) { *dy = joystick->balls[ball].dy; } joystick->balls[ball].dx = 0; joystick->balls[ball].dy = 0; } else { SDL_SetError("Joystick only has %d balls", joystick->nballs); retval = -1; } return (retval); } /* * Get the current state of a button on a joystick */ Uint8 SDL_JoystickGetButton(SDL_Joystick * joystick, int button) { Uint8 state; if (!SDL_PrivateJoystickValid(&joystick)) { return (0); } if (button < joystick->nbuttons) { state = joystick->buttons[button]; } else { SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); state = 0; } return (state); } /* * Close a joystick previously opened with SDL_JoystickOpen() */ void SDL_JoystickClose(SDL_Joystick * joystick) { int i; if (!SDL_PrivateJoystickValid(&joystick)) { return; } /* First decrement ref count */ if (--joystick->ref_count > 0) { return; } /* Lock the event queue - prevent joystick polling */ SDL_Lock_EventThread(); if (joystick == default_joystick) { default_joystick = NULL; } SDL_SYS_JoystickClose(joystick); /* Remove joystick from list */ for (i = 0; SDL_joysticks[i]; ++i) { if (joystick == SDL_joysticks[i]) { SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i + 1], (SDL_numjoysticks - i) * sizeof(joystick)); break; } } /* Let the event thread keep running */ SDL_Unlock_EventThread(); /* Free the data associated with this joystick */ if (joystick->axes) { SDL_free(joystick->axes); } if (joystick->hats) { SDL_free(joystick->hats); } if (joystick->balls) { SDL_free(joystick->balls); } if (joystick->buttons) { SDL_free(joystick->buttons); } SDL_free(joystick); } void SDL_JoystickQuit(void) { /* Stop the event polling */ SDL_Lock_EventThread(); SDL_numjoysticks = 0; SDL_Unlock_EventThread(); /* Quit the joystick setup */ SDL_SYS_JoystickQuit(); if (SDL_joysticks) { SDL_free(SDL_joysticks); SDL_joysticks = NULL; } } /* These are global for SDL_sysjoystick.c and SDL_events.c */ int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) { int posted; /* Update internal joystick state */ joystick->axes[axis] = value; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE) { SDL_Event event; event.type = SDL_JOYAXISMOTION; event.jaxis.which = joystick->index; event.jaxis.axis = axis; event.jaxis.value = value; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } int SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value) { int posted; /* Update internal joystick state */ joystick->hats[hat] = value; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE) { SDL_Event event; event.jhat.type = SDL_JOYHATMOTION; event.jhat.which = joystick->index; event.jhat.hat = hat; event.jhat.value = value; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } int SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball, Sint16 xrel, Sint16 yrel) { int posted; /* Update internal mouse state */ joystick->balls[ball].dx += xrel; joystick->balls[ball].dy += yrel; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE) { SDL_Event event; event.jball.type = SDL_JOYBALLMOTION; event.jball.which = joystick->index; event.jball.ball = ball; event.jball.xrel = xrel; event.jball.yrel = yrel; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } int SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) { int posted; #if !SDL_EVENTS_DISABLED SDL_Event event; switch (state) { case SDL_PRESSED: event.type = SDL_JOYBUTTONDOWN; break; case SDL_RELEASED: event.type = SDL_JOYBUTTONUP; break; default: /* Invalid state -- bail */ return (0); } #endif /* !SDL_EVENTS_DISABLED */ /* Update internal joystick state */ joystick->buttons[button] = state; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[event.type] == SDL_ENABLE) { event.jbutton.which = joystick->index; event.jbutton.button = button; event.jbutton.state = state; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } void SDL_JoystickUpdate(void) { int i; for (i = 0; SDL_joysticks[i]; ++i) { SDL_SYS_JoystickUpdate(SDL_joysticks[i]); } } int SDL_JoystickEventState(int state) { #if SDL_EVENTS_DISABLED return SDL_IGNORE; #else const Uint8 event_list[] = { SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, }; unsigned int i; switch (state) { case SDL_QUERY: state = SDL_IGNORE; for (i = 0; i < SDL_arraysize(event_list); ++i) { state = SDL_EventState(event_list[i], SDL_QUERY); if (state == SDL_ENABLE) { break; } } break; default: for (i = 0; i < SDL_arraysize(event_list); ++i) { SDL_EventState(event_list[i], state); } break; } return (state); #endif /* SDL_EVENTS_DISABLED */ } /* vi: set ts=4 sw=4 expandtab: */