view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLApp_Prefix.pch @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents d63e9f5944ae
children
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//
// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
//

#include "SDL.h"

#ifdef __OBJC__
    #import <Cocoa/Cocoa.h>
#endif