Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLApp_Prefix.pch @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | d63e9f5944ae |
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2207
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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1 // |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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2 // Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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3 // |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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4 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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5 #include "SDL.h" |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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6 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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7 #ifdef __OBJC__ |
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8 #import <Cocoa/Cocoa.h> |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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9 #endif |