annotate Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLApp_Prefix.pch @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents d63e9f5944ae
children
rev   line source
2207
d63e9f5944ae Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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1 //
d63e9f5944ae Unpacked project archives to get individual file history in subversion
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2 // Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
d63e9f5944ae Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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3 //
d63e9f5944ae Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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4
d63e9f5944ae Unpacked project archives to get individual file history in subversion
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5 #include "SDL.h"
d63e9f5944ae Unpacked project archives to get individual file history in subversion
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6
d63e9f5944ae Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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7 #ifdef __OBJC__
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8 #import <Cocoa/Cocoa.h>
d63e9f5944ae Unpacked project archives to get individual file history in subversion
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9 #endif