Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_amigamouse.c @ 1682:7ae8018b2e5d SDL-1.3
Default palette entries to white, instead of black.
More palettized video mode support...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 16 Jun 2006 06:00:31 +0000 |
parents | 4da1ee79c9af |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_amigamouse_c.h" /* The implementation dependent data for the window manager cursor */ typedef void *WMCursor; void amiga_FreeWMCursor(_THIS, WMcursor * cursor) { } WMcursor * amiga_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { return (WMcursor *) 1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true } int amiga_ShowWMCursor(_THIS, WMcursor * cursor) { /* Don't do anything if the display is gone */ if (SDL_Display == NULL) { return (0); } /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */ if (SDL_Window) { SDL_Lock_EventThread(); if (cursor == NULL) { if (SDL_BlankCursor != NULL) { // Hide cursor HERE SetPointer(SDL_Window, (UWORD *) SDL_BlankCursor, 1, 1, 0, 0); } } else { // Show cursor ClearPointer(SDL_Window); } SDL_Unlock_EventThread(); } return (1); } void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* FIXME: Not implemented */ } /* Check to see if we need to enter or leave mouse relative mode */ void amiga_CheckMouseMode(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */