view test/testnativex11.c @ 3496:78fc8ea578b2

Joe 2009-11-23 21:31:10 PST If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions 367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses 368 * the first three \c dir parameters. The cardinal directions would be: 369 * - North: 0,-1, 0 370 * - East: -1, 0, 0 371 * - South: 0, 1, 0 372 * - West: 1, 0, 0 typedef struct SDL_HapticDirection { Uint8 type; /**< The type of encoding. */ Uint16 dir[3]; /**< The encoded direction. */ } SDL_HapticDirection; An unsigned int can't store negative values and I don't see an alternate way to encode them in the docs or source. The best I have been able to come up with is using a negative magnitude for the effect but this will only get me 2 of the 4 quadrants in the plane for 2d effects. I looked at the win32 and linux implementations and I believe is is safe to use signed ints in the direction struct. I am unfamiliar with the darwin haptics API so I don't know if it is safe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 19:29:27 +0000
parents 089a77aebb7d
children
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line source


#include "testnative.h"

#ifdef TEST_NATIVE_X11

static void *CreateWindowX11(int w, int h);
static void DestroyWindowX11(void *window);

NativeWindowFactory X11WindowFactory = {
    "x11",
    CreateWindowX11,
    DestroyWindowX11
};

static Display *dpy;

static void *
CreateWindowX11(int w, int h)
{
    Window window = 0;

    dpy = XOpenDisplay(NULL);
    if (dpy) {
        window =
            XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0,
                                0);
        XMapRaised(dpy, window);
        XSync(dpy, False);
    }
    return (void *) window;
}

static void
DestroyWindowX11(void *window)
{
    if (dpy) {
        XDestroyWindow(dpy, (Window) window);
        XCloseDisplay(dpy);
    }
}

#endif