Mercurial > sdl-ios-xcode
annotate test/testnativex11.c @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | 089a77aebb7d |
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1 |
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2 #include "testnative.h" |
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3 |
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4 #ifdef TEST_NATIVE_X11 |
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5 |
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6 static void *CreateWindowX11(int w, int h); |
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7 static void DestroyWindowX11(void *window); |
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8 |
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9 NativeWindowFactory X11WindowFactory = { |
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10 "x11", |
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11 CreateWindowX11, |
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12 DestroyWindowX11 |
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13 }; |
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14 |
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15 static Display *dpy; |
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16 |
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17 static void * |
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18 CreateWindowX11(int w, int h) |
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19 { |
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20 Window window = 0; |
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21 |
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22 dpy = XOpenDisplay(NULL); |
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23 if (dpy) { |
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24 window = |
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25 XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0, |
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26 0); |
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27 XMapRaised(dpy, window); |
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28 XSync(dpy, False); |
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29 } |
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30 return (void *) window; |
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31 } |
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32 |
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33 static void |
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34 DestroyWindowX11(void *window) |
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35 { |
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36 if (dpy) { |
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37 XDestroyWindow(dpy, (Window) window); |
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38 XCloseDisplay(dpy); |
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39 } |
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40 } |
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41 |
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42 #endif |