Mercurial > sdl-ios-xcode
view src/video/SDL_alphamult.c @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | cd863dd2082b |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_blit.h" #include "SDL_alphamult.h" /* Functions to pre-multiply the alpha channel into the color channels */ #define DEFINE_PREMULTIPLY_FUNC(fmt) \ void \ SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch) \ { \ pitch /= 4; \ while (h--) { \ int n; \ Uint32 *row = pixels; \ Uint32 pixel; \ unsigned r, g, b, a; \ \ for (n = w; n--; ) { \ pixel = *row; \ RGBA_FROM_##fmt(pixel, r, g, b, a); \ r = (r * a) / 255; \ g = (g * a) / 255; \ b = (b * a) / 255; \ fmt##_FROM_RGBA(*row, r, g, b, a); \ ++row; \ } \ pixels += pitch; \ } \ } /* *INDENT-OFF* */ DEFINE_PREMULTIPLY_FUNC(ARGB8888) DEFINE_PREMULTIPLY_FUNC(RGBA8888) DEFINE_PREMULTIPLY_FUNC(ABGR8888) DEFINE_PREMULTIPLY_FUNC(BGRA8888) /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */