Mercurial > sdl-ios-xcode
annotate src/video/SDL_alphamult.c @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | cd863dd2082b |
children | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_blit.h" |
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25 #include "SDL_alphamult.h" |
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26 |
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27 /* Functions to pre-multiply the alpha channel into the color channels */ |
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28 |
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29 #define DEFINE_PREMULTIPLY_FUNC(fmt) \ |
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30 void \ |
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31 SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch) \ |
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32 { \ |
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33 pitch /= 4; \ |
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34 while (h--) { \ |
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35 int n; \ |
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36 Uint32 *row = pixels; \ |
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37 Uint32 pixel; \ |
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38 unsigned r, g, b, a; \ |
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39 \ |
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40 for (n = w; n--; ) { \ |
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41 pixel = *row; \ |
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42 RGBA_FROM_##fmt(pixel, r, g, b, a); \ |
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43 r = (r * a) / 255; \ |
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44 g = (g * a) / 255; \ |
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45 b = (b * a) / 255; \ |
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46 fmt##_FROM_RGBA(*row, r, g, b, a); \ |
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47 ++row; \ |
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48 } \ |
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49 pixels += pitch; \ |
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50 } \ |
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51 } |
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52 |
3055 | 53 /* *INDENT-OFF* */ |
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54 DEFINE_PREMULTIPLY_FUNC(ARGB8888) |
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55 DEFINE_PREMULTIPLY_FUNC(RGBA8888) |
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56 DEFINE_PREMULTIPLY_FUNC(ABGR8888) |
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57 DEFINE_PREMULTIPLY_FUNC(BGRA8888) |
3055 | 58 /* *INDENT-ON* */ |
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59 |
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60 /* vi: set ts=4 sw=4 expandtab: */ |