view test/testpower.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 51750b7a966f
children
line wrap: on
line source

/* Simple test of power subsystem. */

#include <stdio.h>
#include "SDL.h"

static void
report_power(void)
{
    int seconds, percent;
    const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
    char *statestr = NULL;

    printf("SDL-reported power info...\n");
    switch (state) {
    case SDL_POWERSTATE_UNKNOWN:
        statestr = "Unknown";
        break;
    case SDL_POWERSTATE_ON_BATTERY:
        statestr = "On battery";
        break;
    case SDL_POWERSTATE_NO_BATTERY:
        statestr = "No battery";
        break;
    case SDL_POWERSTATE_CHARGING:
        statestr = "Charging";
        break;
    case SDL_POWERSTATE_CHARGED:
        statestr = "Charged";
        break;
    default:
        statestr = "!!API ERROR!!";
        break;
    }

    printf("State: %s\n", statestr);

    if (percent == -1) {
        printf("Percent left: unknown\n");
    } else {
        printf("Percent left: %d%%\n", percent);
    }

    if (seconds == -1) {
        printf("Time left: unknown\n");
    } else {
        printf("Time left: %d minutes, %d seconds\n", (int) (seconds / 60),
               (int) (seconds % 60));
    }
}


int
main(int argc, char *argv[])
{
    if (SDL_Init(SDL_INIT_VIDEO) == -1) {
        fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
        return 1;
    }

    report_power();

    SDL_Quit();
    return 0;
}

/* end of testpower.c ... */