Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | d72a0dd80e8b |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_directfb_window_h #define _SDL_directfb_window_h #include "SDL_DirectFB_WM.h" #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *surface; IDirectFBSurface *window_surface; /* only used with has_own_wm */ IDirectFBWindow *window; DirectFB_GLContext *gl_context; IDirectFBEventBuffer *eventbuffer; SDL_WindowID sdl_id; DFB_WindowData *next; Uint8 opacity; DFBRectangle client; DFBDimension size; /* WM extras */ DFBRectangle restore; int is_managed; int wm_needs_redraw; IDirectFBSurface *icon; DFB_Theme theme; }; extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); extern void DirectFB_HideWindow(_THIS, SDL_Window * window); extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window); extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); extern void DirectFB_AdjustWindowSurface(SDL_Window * window); #endif /* _SDL_directfb_window_h */ /* vi: set ts=4 sw=4 expandtab: */