Mercurial > sdl-ios-xcode
view src/video/SDL_yuv.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 51038e80ae59 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the implementation of the YUV video surface support */ #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" SDL_Overlay * SDL_CreateYUVOverlay (int w, int h, Uint32 format, SDL_Surface * display) { SDL_VideoDevice *_this = SDL_GetVideoDevice (); SDL_Window *window; const char *yuv_hwaccel; SDL_Overlay *overlay; window = SDL_GetWindowFromSurface (display); if (window && (window->flags & SDL_WINDOW_OPENGL)) { SDL_SetError ("YUV overlays are not supported in OpenGL mode"); return NULL; } /* Display directly on video surface, if possible */ if (SDL_getenv ("SDL_VIDEO_YUV_DIRECT")) { if (window && ((window->surface->format->BytesPerPixel == 2) || (window->surface->format->BytesPerPixel == 4))) { display = window->surface; } } overlay = NULL; yuv_hwaccel = SDL_getenv ("SDL_VIDEO_YUV_HWACCEL"); if (((display->flags & SDL_SCREEN_SURFACE) && _this->CreateYUVOverlay) && (!yuv_hwaccel || (SDL_atoi (yuv_hwaccel) > 0))) { overlay = _this->CreateYUVOverlay (_this, w, h, format, display); } /* If hardware YUV overlay failed ... */ if (overlay == NULL) { overlay = SDL_CreateYUV_SW (_this, w, h, format, display); } return overlay; } int SDL_LockYUVOverlay (SDL_Overlay * overlay) { SDL_VideoDevice *_this = SDL_GetVideoDevice (); return overlay->hwfuncs->Lock (_this, overlay); } void SDL_UnlockYUVOverlay (SDL_Overlay * overlay) { SDL_VideoDevice *_this = SDL_GetVideoDevice (); overlay->hwfuncs->Unlock (_this, overlay); } int SDL_DisplayYUVOverlay (SDL_Overlay * overlay, SDL_Rect * dstrect) { SDL_VideoDevice *_this = SDL_GetVideoDevice (); SDL_Rect src, dst; int srcx, srcy, srcw, srch; int dstx, dsty, dstw, dsth; /* Clip the rectangle to the screen area */ srcx = 0; srcy = 0; srcw = overlay->w; srch = overlay->h; dstx = dstrect->x; dsty = dstrect->y; dstw = dstrect->w; dsth = dstrect->h; if (dstx < 0) { srcw += (dstx * overlay->w) / dstrect->w; dstw += dstx; srcx -= (dstx * overlay->w) / dstrect->w; dstx = 0; } if ((dstx + dstw) > SDL_VideoSurface->w) { int extra = (dstx + dstw - SDL_VideoSurface->w); srcw -= (extra * overlay->w) / dstrect->w; dstw -= extra; } if (dsty < 0) { srch += (dsty * overlay->h) / dstrect->h; dsth += dsty; srcy -= (dsty * overlay->h) / dstrect->h; dsty = 0; } if ((dsty + dsth) > SDL_VideoSurface->h) { int extra = (dsty + dsth - SDL_VideoSurface->h); srch -= (extra * overlay->h) / dstrect->h; dsth -= extra; } if (srcw <= 0 || srch <= 0 || srch <= 0 || dsth <= 0) { return 0; } /* Ugh, I can't wait for SDL_Rect to be int values */ src.x = srcx; src.y = srcy; src.w = srcw; src.h = srch; dst.x = dstx; dst.y = dsty; dst.w = dstw; dst.h = dsth; return overlay->hwfuncs->Display (_this, overlay, &src, &dst); } void SDL_FreeYUVOverlay (SDL_Overlay * overlay) { SDL_VideoDevice *_this = SDL_GetVideoDevice (); if (overlay) { if (overlay->hwfuncs) { overlay->hwfuncs->FreeHW (_this, overlay); } SDL_free (overlay); } } /* vi: set ts=4 sw=4 expandtab: */