Mercurial > sdl-ios-xcode
view src/timer/dummy/SDL_systimer.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 92947e3a18db |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED) #include "SDL_timer.h" #include "../SDL_timer_c.h" void SDL_StartTicks (void) { } Uint32 SDL_GetTicks (void) { SDL_Unsupported (); return 0; } void SDL_Delay (Uint32 ms) { SDL_Unsupported (); } #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int RunTimer (void *unused) { while (timer_alive) { if (SDL_timer_running) { SDL_ThreadedTimerCheck (); } SDL_Delay (1); } return (0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit (void) { timer_alive = 1; timer = SDL_CreateThread (RunTimer, NULL); if (timer == NULL) return (-1); return (SDL_SetTimerThreaded (1)); } void SDL_SYS_TimerQuit (void) { timer_alive = 0; if (timer) { SDL_WaitThread (timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer (void) { SDL_SetError ("Internal logic error: threaded timer in use"); return (-1); } void SDL_SYS_StopTimer (void) { return; } #endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */