Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 97d0966f4bf7 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop (Uint32 flags); extern void SDL_StopEventLoop (void); extern void SDL_QuitInterrupt (void); extern void SDL_Lock_EventThread (void); extern void SDL_Unlock_EventThread (void); extern Uint32 SDL_EventThreadID (void); /* Event handler init routines */ extern int SDL_KeyboardInit (void); extern int SDL_MouseInit (void); extern int SDL_QuitInit (void); /* Event handler quit routines */ extern void SDL_KeyboardQuit (void); extern void SDL_MouseQuit (void); extern void SDL_QuitQuit (void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; /* The array of event processing states */ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Internal event queueing functions (from SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c, SDL_windowevents.c) */ extern int SDL_PrivateWindowEvent (SDL_WindowID windowID, Uint8 windowevent, int data1, int data2); extern int SDL_PrivateMouseMotion (Uint8 buttonstate, int relative, Sint16 x, Sint16 y); extern int SDL_PrivateMouseButton (Uint8 state, Uint8 button, Sint16 x, Sint16 y); extern int SDL_PrivateKeyboard (Uint8 state, SDL_keysym * key); extern int SDL_PrivateQuit (void); extern int SDL_PrivateSysWMEvent (SDL_SysWMmsg * message); /* Used by the activity event handler to remove mouse focus */ extern void SDL_ResetMouse (void); /* Used by the activity event handler to remove keyboard focus */ extern void SDL_ResetKeyboard (void); /* Used by the event loop to queue pending keyboard repeat events */ extern void SDL_CheckKeyRepeat (void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE; /* vi: set ts=4 sw=4 expandtab: */