Mercurial > sdl-ios-xcode
view build-scripts/updaterev.sh @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | b64c1d23039b |
children | 5e7e1f1a4056 |
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#!/bin/sh # # Generate a header file with the current source revision cd `dirname $0` srcdir=.. header=$srcdir/include/SDL_revision.h rev=`sh showrev.sh` if [ "$rev" != "" ]; then echo "#define SDL_REVISION $rev" >$header.new if diff $header $header.new >/dev/null 2>&1; then rm $header.new else mv $header.new $header fi fi