Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoawindow.m @ 4825:760ab1b145b8
Added SDL_cocoashape.h
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 02 Aug 2010 23:33:04 -0400 |
parents | d79939f20c45 |
children | 7b1d35d98294 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_windowevents_c.h" #include "SDL_cocoavideo.h" #include "SDL_cocoashape.h" static __inline__ void ConvertNSRect(NSRect *r) { r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height; } @implementation Cocoa_WindowListener - (void)listen:(SDL_WindowData *)data { NSNotificationCenter *center; _data = data; center = [NSNotificationCenter defaultCenter]; [_data->nswindow setNextResponder:self]; if ([_data->nswindow delegate] != nil) { [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow]; [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow]; } else { [_data->nswindow setDelegate:self]; } [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp]; [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp]; [_data->nswindow setAcceptsMouseMovedEvents:YES]; } - (void)close { NSNotificationCenter *center; center = [NSNotificationCenter defaultCenter]; [_data->nswindow setNextResponder:nil]; if ([_data->nswindow delegate] != self) { [center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow]; [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow]; } else { [_data->nswindow setDelegate:nil]; } [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp]; [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp]; } - (BOOL)windowShouldClose:(id)sender { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); return NO; } - (void)windowDidExpose:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0); } - (void)windowDidMove:(NSNotification *)aNotification { int x, y; NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]]; ConvertNSRect(&rect); x = (int)rect.origin.x; y = (int)rect.origin.y; SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y); } - (void)windowDidResize:(NSNotification *)aNotification { int w, h; NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]]; w = (int)rect.size.width; h = (int)rect.size.height; Cocoa_ResizeWindowShape(_data->window); SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h); } - (void)windowDidMiniaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } - (void)windowDidDeminiaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); } - (void)windowDidBecomeKey:(NSNotification *)aNotification { int index; /* We're going to get keyboard events, since we're key. */ index = _data->videodata->keyboard; SDL_SetKeyboardFocus(index, _data->window); } - (void)windowDidResignKey:(NSNotification *)aNotification { int index; SDL_Mouse *mouse; /* Some other window will get mouse events, since we're not key. */ index = _data->videodata->mouse; mouse = SDL_GetMouse(index); if (mouse->focus == _data->window) { SDL_SetMouseFocus(index, 0); } /* Some other window will get keyboard events, since we're not key. */ index = _data->videodata->keyboard; SDL_SetKeyboardFocus(index, 0); } - (void)windowDidHide:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); } - (void)windowDidUnhide:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); } - (void)mouseDown:(NSEvent *)theEvent { int index; int button; index = _data->videodata->mouse; switch ([theEvent buttonNumber]) { case 0: button = SDL_BUTTON_LEFT; break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber]; break; } SDL_SendMouseButton(index, SDL_PRESSED, button); } - (void)rightMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)otherMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)mouseUp:(NSEvent *)theEvent { int index; int button; index = _data->videodata->mouse; switch ([theEvent buttonNumber]) { case 0: button = SDL_BUTTON_LEFT; break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber]; break; } SDL_SendMouseButton(index, SDL_RELEASED, button); } - (void)rightMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)otherMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)mouseMoved:(NSEvent *)theEvent { SDL_Window *window = _data->window; int index; SDL_Mouse *mouse; NSPoint point; index = _data->videodata->mouse; mouse = SDL_GetMouse(index); point = [theEvent locationInWindow]; point.y = window->h - point.y; if ( point.x < 0 || point.x >= window->w || point.y < 0 || point.y >= window->h ) { if (mouse->focus != 0) { SDL_SetMouseFocus(index, 0); } } else { if (mouse->focus != _data->window) { SDL_SetMouseFocus(index, _data->window); } SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y, 0); } } - (void)mouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)rightMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)otherMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)scrollWheel:(NSEvent *)theEvent { int index; index = _data->videodata->mouse; SDL_SendMouseWheel(index, (int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f)); } @end @interface SDLWindow : NSWindow /* These are needed for borderless/fullscreen windows */ - (BOOL)canBecomeKeyWindow; - (BOOL)canBecomeMainWindow; @end @implementation SDLWindow - (BOOL)canBecomeKeyWindow { return YES; } - (BOOL)canBecomeMainWindow { return YES; } @end static int SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created) { NSAutoreleasePool *pool; SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; SDL_VideoDisplay *display = window->display; SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *data; /* Allocate the window data */ data = (SDL_WindowData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->window = window; data->nswindow = nswindow; data->created = created; data->display = displaydata->display; data->videodata = videodata; pool = [[NSAutoreleasePool alloc] init]; /* Create an event listener for the window */ data->listener = [[Cocoa_WindowListener alloc] init]; [data->listener listen:data]; /* Fill in the SDL window with the window data */ { SDL_Rect bounds; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect(&rect); Cocoa_GetDisplayBounds(_this, display, &bounds); window->x = (int)rect.origin.x - bounds.x; window->y = (int)rect.origin.y - bounds.y; window->w = (int)rect.size.width; window->h = (int)rect.size.height; } if ([nswindow isVisible]) { window->flags |= SDL_WINDOW_SHOWN; } else { window->flags &= ~SDL_WINDOW_SHOWN; } { unsigned int style = [nswindow styleMask]; if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) { window->flags |= SDL_WINDOW_BORDERLESS; } else { window->flags &= ~SDL_WINDOW_BORDERLESS; } if (style & NSResizableWindowMask) { window->flags |= SDL_WINDOW_RESIZABLE; } else { window->flags &= ~SDL_WINDOW_RESIZABLE; } } if ([nswindow isZoomed]) { window->flags |= SDL_WINDOW_MAXIMIZED; } else { window->flags &= ~SDL_WINDOW_MAXIMIZED; } if ([nswindow isMiniaturized]) { window->flags |= SDL_WINDOW_MINIMIZED; } else { window->flags &= ~SDL_WINDOW_MINIMIZED; } if ([nswindow isKeyWindow]) { int index = data->videodata->keyboard; window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_SetKeyboardFocus(index, data->window); if (window->flags & SDL_WINDOW_INPUT_GRABBED) { /* FIXME */ } } /* All done! */ [pool release]; window->driverdata = data; return 0; } int Cocoa_CreateWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow; SDL_VideoDisplay *display = window->display; NSRect rect; SDL_Rect bounds; unsigned int style; NSString *title; int status; Cocoa_GetDisplayBounds(_this, display, &bounds); if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { rect.origin.x = bounds.x + (bounds.w - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { rect.origin.x = bounds.x; } else { rect.origin.x = bounds.x + window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { rect.origin.y = bounds.y + (bounds.h - window->h) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { rect.origin.y = bounds.y; } else { rect.origin.y = bounds.y + window->y; } rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect(&rect); if (window->flags & SDL_WINDOW_BORDERLESS) { style = NSBorderlessWindowMask; } else { style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); } if (window->flags & SDL_WINDOW_RESIZABLE) { style |= NSResizableWindowMask; } /* Figure out which screen to place this window */ NSArray *screens = [NSScreen screens]; NSScreen *screen = nil; NSScreen *candidate; int i, count = [screens count]; for (i = 0; i < count; ++i) { candidate = [screens objectAtIndex:i]; NSRect screenRect = [candidate frame]; if (rect.origin.x >= screenRect.origin.x && rect.origin.x < screenRect.origin.x + screenRect.size.width && rect.origin.y >= screenRect.origin.y && rect.origin.y < screenRect.origin.y + screenRect.size.height) { screen = candidate; rect.origin.x -= screenRect.origin.x; rect.origin.y -= screenRect.origin.y; } } nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen]; [pool release]; if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) { [nswindow release]; return -1; } return 0; } int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { NSAutoreleasePool *pool; NSWindow *nswindow = (NSWindow *) data; NSString *title; int status; pool = [[NSAutoreleasePool alloc] init]; /* Query the title from the existing window */ title = [nswindow title]; if (title) { window->title = SDL_strdup([title UTF8String]); } [pool release]; return SetupWindowData(_this, window, nswindow, SDL_FALSE); } void Cocoa_SetWindowTitle(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; NSString *string; if(window->title) { string = [[NSString alloc] initWithUTF8String:window->title]; } else { string = [[NSString alloc] init]; } [nswindow setTitle:string]; [string release]; [pool release]; } void Cocoa_SetWindowPosition(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; SDL_VideoDisplay *display = window->display; NSRect rect; SDL_Rect bounds; Cocoa_GetDisplayBounds(_this, display, &bounds); if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { rect.origin.x = bounds.x + (bounds.w - window->w) / 2; } else { rect.origin.x = bounds.x + window->x; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { rect.origin.y = bounds.y + (bounds.h - window->h) / 2; } else { rect.origin.y = bounds.y + window->y; } rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect(&rect); rect = [nswindow frameRectForContentRect:rect]; [nswindow setFrameOrigin:rect.origin]; [pool release]; } void Cocoa_SetWindowSize(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; NSSize size; size.width = window->w; size.height = window->h; [nswindow setContentSize:size]; [pool release]; } void Cocoa_ShowWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if (![nswindow isMiniaturized]) { [nswindow makeKeyAndOrderFront:nil]; } [pool release]; } void Cocoa_HideWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow orderOut:nil]; [pool release]; } void Cocoa_RaiseWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow makeKeyAndOrderFront:nil]; [pool release]; } void Cocoa_MaximizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow zoom:nil]; [pool release]; } void Cocoa_MinimizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow miniaturize:nil]; [pool release]; } void Cocoa_RestoreWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if ([nswindow isMiniaturized]) { [nswindow deminiaturize:nil]; } else if ([nswindow isZoomed]) { [nswindow zoom:nil]; } [pool release]; } void Cocoa_SetWindowGrab(_THIS, SDL_Window * window) { if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { /* FIXME: Grab mouse */ } else { /* FIXME: Release mouse */ } } void Cocoa_DestroyWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (data) { [data->listener close]; [data->listener release]; if (data->created) { [data->nswindow close]; } SDL_free(data); } [pool release]; } SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) { NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if (info->version.major <= SDL_MAJOR_VERSION) { //info->window = nswindow; return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } } /* vi: set ts=4 sw=4 expandtab: */