log

age author description
Mon, 02 Aug 2010 23:33:04 -0400 Eli Gottlieb Added SDL_cocoashape.h
Mon, 02 Aug 2010 22:20:13 -0400 egottlieb Added and re-added VS2010 solution files.
Mon, 02 Aug 2010 21:43:08 -0400 egottlieb Added VS2010 build files.
Mon, 02 Aug 2010 01:54:59 -0400 egottlieb Worked on Windows implementation and the quad-trees.
Sun, 01 Aug 2010 23:27:22 -0400 egottlieb Added VS2010 tests solution file.
Sun, 01 Aug 2010 23:26:37 -0400 egottlieb Added Windows build files for testshape.
Sun, 01 Aug 2010 23:16:32 -0400 egottlieb Converted some project files to VS2010, adding new files. Backups were made.
Sun, 01 Aug 2010 23:07:59 -0400 egottlieb Changed the file name to its correct, required one.
Sun, 01 Aug 2010 21:10:42 -0400 Eli Gottlieb Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Fri, 30 Jul 2010 18:04:21 -0400 Eli Gottlieb Added Andreas's VS2010 patch for testshape.
Thu, 29 Jul 2010 22:57:39 -0400 Eli Gottlieb Added Andreas's patch to fix my silly C++-style errors.
Thu, 29 Jul 2010 12:49:17 -0400 Eli Gottlieb Added the header to the repo. Oops.
Wed, 28 Jul 2010 23:35:24 -0400 Eli Gottlieb Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
Mon, 26 Jul 2010 21:49:32 -0400 Eli Gottlieb Added shapes folder to hg.
Mon, 26 Jul 2010 21:48:53 -0400 Eli Gottlieb Working on Cocoa implementation.
Mon, 26 Jul 2010 20:41:45 -0400 Eli Gottlieb OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Mon, 26 Jul 2010 17:27:04 -0400 Eli Gottlieb Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
Fri, 23 Jul 2010 01:48:42 -0400 Eli Gottlieb More work on color-key mode.
Thu, 22 Jul 2010 23:11:01 -0400 Eli Gottlieb Added color-key mode and redid the code to work with it.
Tue, 20 Jul 2010 12:42:43 -0400 Eli Gottlieb Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
Mon, 19 Jul 2010 00:24:02 -0400 Eli Gottlieb Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Sun, 18 Jul 2010 23:51:47 -0400 Eli Gottlieb Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Sun, 18 Jul 2010 23:36:39 -0400 Eli Gottlieb Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
Sun, 18 Jul 2010 23:05:40 -0400 Eli Gottlieb Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Sun, 18 Jul 2010 22:24:52 -0400 Eli Gottlieb Added #define's for error codes returned from SDL shaped-window API.
Sun, 18 Jul 2010 22:17:52 -0400 Eli Gottlieb Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
Sun, 18 Jul 2010 21:31:22 -0400 Eli Gottlieb Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Sun, 18 Jul 2010 15:15:05 -0400 Eli Gottlieb Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
Sun, 18 Jul 2010 14:47:04 -0400 Eli Gottlieb Added SDL_win32shape.h to version control. D'oh.
Thu, 15 Jul 2010 01:41:38 -0400 Eli Gottlieb Added in Visual Studio patch.
Wed, 14 Jul 2010 00:49:28 -0400 Eli Gottlieb Numerous bug fixes that keep testeyes from crashing and dying.
Tue, 13 Jul 2010 02:43:49 -0400 Ryan C. Gordon Check configure-defined macro before doing _anything_ with XShape.
Tue, 13 Jul 2010 02:43:10 -0400 Ryan C. Gordon Add XShape test to configure scripts.
Tue, 13 Jul 2010 02:27:59 -0400 Ryan C. Gordon Removed compiled testeyes from revision control. Added it to ignore list.
Tue, 13 Jul 2010 02:26:50 -0400 Ryan C. Gordon Make sure we have XShape symbols before we allow a shaped window.
Tue, 13 Jul 2010 02:12:14 -0400 Ryan C. Gordon Add new X11 symbols that XShape support needs to the dynamic function list.
Sun, 11 Jul 2010 17:11:22 -0400 Eli Gottlieb Fixed a pair of syntax errors.
Fri, 09 Jul 2010 20:24:44 -0400 Eli Gottlieb Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Thu, 08 Jul 2010 22:52:49 -0400 Eli Gottlieb Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Wed, 07 Jul 2010 16:20:54 -0400 Eli Gottlieb Fixed up shape files as best I can.
Tue, 06 Jul 2010 22:05:22 -0400 Eli Gottlieb Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
Fri, 02 Jul 2010 12:05:47 -0400 Eli Gottlieb Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
Fri, 02 Jul 2010 12:02:18 -0400 Eli Gottlieb Added SDL_x11shape.h.
Wed, 30 Jun 2010 16:19:44 -0400 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Mon, 21 Jun 2010 23:08:10 -0400 Eli Gottlieb Added Andreas's fixes to the header and stub file for SDL_shape.
Sat, 19 Jun 2010 23:10:57 -0400 Eli Gottlieb Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
Thu, 10 Jun 2010 17:50:38 -0400 Eli Gottlieb Doxygen commenting is all finished up.
Thu, 10 Jun 2010 17:37:19 -0400 Eli Gottlieb Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Sat, 05 Jun 2010 15:12:27 -0400 Eli Gottlieb Fixed names of driver-specific implementation files.
Sat, 05 Jun 2010 15:07:14 -0400 Eli Gottlieb Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
Sat, 05 Jun 2010 15:02:26 -0400 Eli Gottlieb Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
Sat, 05 Jun 2010 15:01:40 -0400 Eli Gottlieb Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
Thu, 03 Jun 2010 17:21:40 -0400 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
Thu, 03 Jun 2010 16:21:04 -0400 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
Thu, 03 Jun 2010 14:43:38 -0400 Eli Gottlieb Added management and drawing functions for ellipses and polygons.
Mon, 31 May 2010 21:23:06 -0400 Eli Gottlieb Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
Thu, 27 May 2010 16:44:35 -0400 Eli Gottlieb Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Tue, 25 May 2010 00:23:41 -0400 Eli Gottlieb Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
Sun, 23 May 2010 01:27:09 -0400 Eli Gottlieb I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
Fri, 21 May 2010 17:28:12 -0400 Eli Gottlieb Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.