Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_qnxgf.h @ 3095:75483112b97f
Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
From: Mason Wheeler
Subject: [SDL] Critical SDL 1.3 patch
Displaying a window created with SDL_CreateWindowFrom was causing stack overf
lows for me under certain conditions. After far too much work trying to get
Visual Studio's debugger to play nice with a program written in Delphi, I tra
cked it down to a nasty reentrancy cycle in the WndProc handling. Here's a p
atch that fixes the problem
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 02:02:30 +0000 |
parents | cad1aefa2ed9 |
children | 82e60908fab1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_QNXGF_H__ #define __SDL_QNXGF_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> typedef struct SDL_VideoData { gf_dev_t gfdev; /* GF device handle */ gf_dev_info_t gfdev_info; /* GF device information */ SDL_bool gfinitialized; /* GF device initialization status */ } SDL_VideoData; #define SDL_VIDEO_GF_DEVICENAME_MAX 257 typedef struct SDL_DisplayData { gf_display_info_t display_info; /* GF display information */ gf_display_t display; /* GF display handle */ uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ SDL_bool layer_attached; /* Layer attach status */ gf_layer_t layer; /* Graphics layer to which attached */ } SDL_DisplayData; typedef struct SDL_WindowData { SDL_bool uses_gles; /* if true window must support OpenGL ES*/ } SDL_WindowData; /****************************************************************************/ /* Low level GF graphics driver capabilities */ /****************************************************************************/ typedef struct GF_DeviceCaps { uint8_t* name; uint32_t caps; } GF_DeviceCaps; #define SDL_GF_UNACCELERATED 0x00000000 #define SDL_GF_ACCELERATED 0x00000001 /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int qnxgf_videoinit(_THIS); void qnxgf_videoquit(_THIS); void qnxgf_getdisplaymodes(_THIS); int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode); int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette); int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette); int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp); int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp); int qnxgf_createwindow(_THIS, SDL_Window* window); int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data); void qnxgf_setwindowtitle(_THIS, SDL_Window* window); void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon); void qnxgf_setwindowposition(_THIS, SDL_Window* window); void qnxgf_setwindowsize(_THIS, SDL_Window* window); void qnxgf_showwindow(_THIS, SDL_Window* window); void qnxgf_hidewindow(_THIS, SDL_Window* window); void qnxgf_raisewindow(_THIS, SDL_Window* window); void qnxgf_maximizewindow(_THIS, SDL_Window* window); void qnxgf_minimizewindow(_THIS, SDL_Window* window); void qnxgf_restorewindow(_THIS, SDL_Window* window); void qnxgf_setwindowgrab(_THIS, SDL_Window* window); void qnxgf_destroywindow(_THIS, SDL_Window* window); /* Window manager function */ SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info); /* OpenGL/OpenGL ES functions */ int qnxgf_gl_loadlibrary(_THIS, const char* path); void* qnxgf_gl_getprocaddres(_THIS, const char* proc); void qnxgf_gl_unloadlibrary(_THIS); SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window); int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context); int qnxgf_gl_setswapinterval(_THIS, int interval); int qnxgf_gl_getswapinterval(_THIS); void qnxgf_gl_swapwindow(_THIS, SDL_Window* window); void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void qnxgf_pumpevents(_THIS); /* Screen saver related function */ void qnxgf_suspendscreensaver(_THIS); #endif /* __SDL_QNXGF_H__ */ /* vi: set ts=4 sw=4 expandtab: */