Mercurial > sdl-ios-xcode
view src/video/aalib/SDL_aaevents.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting AA events into SDL events */ #include <stdio.h> #include <aalib.h> #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_aavideo.h" #include "SDL_aaevents_c.h" /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[401]; static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); void AA_PumpEvents(_THIS) { int posted = 0; int mouse_button, mouse_x, mouse_y; int evt; SDL_keysym keysym; static int prev_button = -1, prev_x = -1, prev_y = -1; if( ! this->screen ) /* Wait till we got the screen initialized */ return; do { posted = 0; /* Gather events */ /* Get mouse status */ SDL_mutexP(AA_mutex); aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button); SDL_mutexV(AA_mutex); mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context); mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context); /* Compare against previous state and generate events */ if( prev_button != mouse_button ) { if( mouse_button & AA_BUTTON1 ) { if ( ! (prev_button & AA_BUTTON1) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0); } } else { if ( prev_button & AA_BUTTON1 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0); } } if( mouse_button & AA_BUTTON2 ) { if ( ! (prev_button & AA_BUTTON2) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0); } } else { if ( prev_button & AA_BUTTON2 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0); } } if( mouse_button & AA_BUTTON3 ) { if ( ! (prev_button & AA_BUTTON3) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0); } } else { if ( prev_button & AA_BUTTON3 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0); } } } if ( prev_x != mouse_x || prev_y != mouse_y ) { posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y); } prev_button = mouse_button; prev_x = mouse_x; prev_y = mouse_y; /* Get keyboard event */ SDL_mutexP(AA_mutex); evt = aa_getevent(AA_context, 0); SDL_mutexV(AA_mutex); if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) { /* Key pressed */ /* printf("Key pressed: %d (%c)\n", evt, evt); */ posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym)); } else if ( evt >= AA_RELEASE ) { /* Key released */ evt &= ~AA_RELEASE; /* printf("Key released: %d (%c)\n", evt, evt); */ posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym)); } } while ( posted ); } void AA_InitOSKeymap(_THIS) { int i; static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9"; const char *std; /* Initialize the AAlib key translation table */ for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; keymap[AA_ESC] = SDLK_ESCAPE; keymap[AA_UP] = SDLK_UP; keymap[AA_DOWN] = SDLK_DOWN; keymap[AA_LEFT] = SDLK_LEFT; keymap[AA_RIGHT] = SDLK_RIGHT; /* Alphabet keys */ for ( i = 0; i<26; ++i ){ keymap['a' + i] = SDLK_a+i; keymap['A' + i] = SDLK_a+i; } /* Function keys */ for ( i = 0; i<12; ++i ){ keymap[334 + i] = SDLK_F1+i; } /* Keys that have the same symbols and don't have to be translated */ for( std = std_keys; *std; std ++ ) { keymap[*std] = *std; } keymap[13] = SDLK_RETURN; keymap[AA_BACKSPACE] = SDLK_BACKSPACE; keymap[369] = SDLK_LSHIFT; keymap[370] = SDLK_RSHIFT; keymap[371] = SDLK_LCTRL; keymap[372] = SDLK_RCTRL; keymap[377] = SDLK_LALT; keymap[270] = SDLK_RALT; keymap[271] = SDLK_NUMLOCK; keymap[373] = SDLK_CAPSLOCK; keymap[164] = SDLK_SCROLLOCK; keymap[243] = SDLK_INSERT; keymap[304] = SDLK_DELETE; keymap[224] = SDLK_HOME; keymap[231] = SDLK_END; keymap[229] = SDLK_PAGEUP; keymap[230] = SDLK_PAGEDOWN; keymap[241] = SDLK_PRINT; keymap[163] = SDLK_BREAK; keymap[302] = SDLK_KP0; keymap[300] = SDLK_KP1; keymap[297] = SDLK_KP2; keymap[299] = SDLK_KP3; keymap[294] = SDLK_KP4; keymap[301] = SDLK_KP5; keymap[296] = SDLK_KP6; keymap[293] = SDLK_KP7; keymap[295] = SDLK_KP8; keymap[298] = SDLK_KP9; } static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE ) { /* Populate the unicode field with the ASCII value */ keysym->unicode = scancode; } return(keysym); }