comparison src/video/aalib/SDL_aaevents.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* Handle the event stream, converting AA events into SDL events */
29
30 #include <stdio.h>
31
32 #include <aalib.h>
33
34 #include "SDL.h"
35 #include "SDL_sysevents.h"
36 #include "SDL_events_c.h"
37 #include "SDL_aavideo.h"
38 #include "SDL_aaevents_c.h"
39
40 /* The translation tables from a console scancode to a SDL keysym */
41 static SDLKey keymap[401];
42
43 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
44
45
46 void AA_PumpEvents(_THIS)
47 {
48 int posted = 0;
49 int mouse_button, mouse_x, mouse_y;
50 int evt;
51 SDL_keysym keysym;
52
53 static int prev_button = -1, prev_x = -1, prev_y = -1;
54
55 if( ! this->screen ) /* Wait till we got the screen initialized */
56 return;
57
58 do {
59 posted = 0;
60 /* Gather events */
61
62 /* Get mouse status */
63 SDL_mutexP(AA_mutex);
64 aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
65 SDL_mutexV(AA_mutex);
66 mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
67 mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
68
69 /* Compare against previous state and generate events */
70 if( prev_button != mouse_button ) {
71 if( mouse_button & AA_BUTTON1 ) {
72 if ( ! (prev_button & AA_BUTTON1) ) {
73 posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
74 }
75 } else {
76 if ( prev_button & AA_BUTTON1 ) {
77 posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
78 }
79 }
80 if( mouse_button & AA_BUTTON2 ) {
81 if ( ! (prev_button & AA_BUTTON2) ) {
82 posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
83 }
84 } else {
85 if ( prev_button & AA_BUTTON2 ) {
86 posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
87 }
88 }
89 if( mouse_button & AA_BUTTON3 ) {
90 if ( ! (prev_button & AA_BUTTON3) ) {
91 posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
92 }
93 } else {
94 if ( prev_button & AA_BUTTON3 ) {
95 posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
96 }
97 }
98 }
99 if ( prev_x != mouse_x || prev_y != mouse_y ) {
100 posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
101 }
102
103 prev_button = mouse_button;
104 prev_x = mouse_x; prev_y = mouse_y;
105
106 /* Get keyboard event */
107 SDL_mutexP(AA_mutex);
108 evt = aa_getevent(AA_context, 0);
109 SDL_mutexV(AA_mutex);
110 if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
111 /* Key pressed */
112 /* printf("Key pressed: %d (%c)\n", evt, evt); */
113 posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
114 } else if ( evt >= AA_RELEASE ) {
115 /* Key released */
116 evt &= ~AA_RELEASE;
117 /* printf("Key released: %d (%c)\n", evt, evt); */
118 posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
119 }
120 } while ( posted );
121 }
122
123 void AA_InitOSKeymap(_THIS)
124 {
125 int i;
126 static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
127 const char *std;
128
129 /* Initialize the AAlib key translation table */
130 for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
131 keymap[i] = SDLK_UNKNOWN;
132
133 keymap[AA_ESC] = SDLK_ESCAPE;
134 keymap[AA_UP] = SDLK_UP;
135 keymap[AA_DOWN] = SDLK_DOWN;
136 keymap[AA_LEFT] = SDLK_LEFT;
137 keymap[AA_RIGHT] = SDLK_RIGHT;
138
139 /* Alphabet keys */
140 for ( i = 0; i<26; ++i ){
141 keymap['a' + i] = SDLK_a+i;
142 keymap['A' + i] = SDLK_a+i;
143 }
144 /* Function keys */
145 for ( i = 0; i<12; ++i ){
146 keymap[334 + i] = SDLK_F1+i;
147 }
148 /* Keys that have the same symbols and don't have to be translated */
149 for( std = std_keys; *std; std ++ ) {
150 keymap[*std] = *std;
151 }
152
153 keymap[13] = SDLK_RETURN;
154 keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
155
156 keymap[369] = SDLK_LSHIFT;
157 keymap[370] = SDLK_RSHIFT;
158 keymap[371] = SDLK_LCTRL;
159 keymap[372] = SDLK_RCTRL;
160 keymap[377] = SDLK_LALT;
161 keymap[270] = SDLK_RALT;
162 keymap[271] = SDLK_NUMLOCK;
163 keymap[373] = SDLK_CAPSLOCK;
164 keymap[164] = SDLK_SCROLLOCK;
165
166 keymap[243] = SDLK_INSERT;
167 keymap[304] = SDLK_DELETE;
168 keymap[224] = SDLK_HOME;
169 keymap[231] = SDLK_END;
170 keymap[229] = SDLK_PAGEUP;
171 keymap[230] = SDLK_PAGEDOWN;
172
173 keymap[241] = SDLK_PRINT;
174 keymap[163] = SDLK_BREAK;
175
176 keymap[302] = SDLK_KP0;
177 keymap[300] = SDLK_KP1;
178 keymap[297] = SDLK_KP2;
179 keymap[299] = SDLK_KP3;
180 keymap[294] = SDLK_KP4;
181 keymap[301] = SDLK_KP5;
182 keymap[296] = SDLK_KP6;
183 keymap[293] = SDLK_KP7;
184 keymap[295] = SDLK_KP8;
185 keymap[298] = SDLK_KP9;
186 }
187
188 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
189 {
190 /* Set the keysym information */
191 keysym->scancode = scancode;
192 keysym->sym = keymap[scancode];
193 keysym->mod = KMOD_NONE;
194
195 /* If UNICODE is on, get the UNICODE value for the key */
196 keysym->unicode = 0;
197 if ( SDL_TranslateUNICODE ) {
198 /* Populate the unicode field with the ASCII value */
199 keysym->unicode = scancode;
200 }
201 return(keysym);
202 }