view docs/html/sdlgetmousestate.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_GetMouseState</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Event Functions."
HREF="eventfunctions.html"><LINK
REL="PREVIOUS"
TITLE="SDL_EnableKeyRepeat"
HREF="sdlenablekeyrepeat.html"><LINK
REL="NEXT"
TITLE="SDL_GetRelativeMouseState"
HREF="sdlgetrelativemousestate.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlenablekeyrepeat.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlgetrelativemousestate.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLGETMOUSESTATE"
></A
>SDL_GetMouseState</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5869"
></A
><H2
>Name</H2
>SDL_GetMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN5872"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN5873"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
CLASS="FSFUNC"
>SDL_GetMouseState</B
></CODE
>(int *x, int *y);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5879"
></A
><H2
>Description</H2
><P
>The current button state is returned as a button bitmask, which can
be tested using the <TT
CLASS="LITERAL"
>SDL_BUTTON(X)</TT
> macros, and <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>y</I
></TT
> are set to the
current mouse cursor position.  You can pass <TT
CLASS="LITERAL"
>NULL</TT
> for either <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> or <TT
CLASS="PARAMETER"
><I
>y</I
></TT
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5888"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&#38;SDL_BUTTON(1))
  printf("Mouse Button 1(left) is pressed.\n");</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5891"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlgetrelativemousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetRelativeMouseState</TT
></A
>,
<A
HREF="sdlpumpevents.html"
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlenablekeyrepeat.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlgetrelativemousestate.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_EnableKeyRepeat</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="eventfunctions.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_GetRelativeMouseState</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>