annotate docs/html/sdlgetmousestate.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
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1 <HTML
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4 >SDL_GetMouseState</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="Event Functions."
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19 TITLE="SDL_GetRelativeMouseState"
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20 HREF="sdlgetrelativemousestate.html"></HEAD
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30 ><TABLE
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlenablekeyrepeat.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlgetrelativemousestate.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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71 ><H1
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72 ><A
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73 NAME="SDLGETMOUSESTATE"
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74 ></A
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75 >SDL_GetMouseState</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_GetMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >Uint8 <B
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106 CLASS="FSFUNC"
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107 >SDL_GetMouseState</B
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108 ></CODE
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109 >(int *x, int *y);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >The current button state is returned as a button bitmask, which can
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124 be tested using the <TT
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125 CLASS="LITERAL"
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126 >SDL_BUTTON(X)</TT
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127 > macros, and <TT
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128 CLASS="PARAMETER"
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129 ><I
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130 >x</I
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131 ></TT
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132 > and <TT
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133 CLASS="PARAMETER"
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134 ><I
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135 >y</I
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136 ></TT
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137 > are set to the
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138 current mouse cursor position. You can pass <TT
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139 CLASS="LITERAL"
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140 >NULL</TT
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141 > for either <TT
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142 CLASS="PARAMETER"
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143 ><I
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144 >x</I
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145 ></TT
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146 > or <TT
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147 CLASS="PARAMETER"
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148 ><I
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149 >y</I
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150 ></TT
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151 >.</P
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152 ></DIV
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153 ><DIV
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154 CLASS="REFSECT1"
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155 ><A
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156 NAME="AEN5888"
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157 ></A
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158 ><H2
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159 >Example</H2
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160 ><PRE
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161 CLASS="PROGRAMLISTING"
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162 >SDL_PumpEvents();
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163 if(SDL_GetMouseState(NULL, NULL)&#38;SDL_BUTTON(1))
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164 printf("Mouse Button 1(left) is pressed.\n");</PRE
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165 ></DIV
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166 ><DIV
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167 CLASS="REFSECT1"
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168 ><A
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169 NAME="AEN5891"
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170 ></A
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171 ><H2
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172 >See Also</H2
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173 ><P
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174 ><A
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175 HREF="sdlgetrelativemousestate.html"
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176 ><TT
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177 CLASS="FUNCTION"
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178 >SDL_GetRelativeMouseState</TT
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179 ></A
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180 >,
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181 <A
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182 HREF="sdlpumpevents.html"
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183 ><TT
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184 CLASS="FUNCTION"
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185 >SDL_PumpEvents</TT
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186 ></A
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187 ></P
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188 ></DIV
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189 ><DIV
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190 CLASS="NAVFOOTER"
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191 ><HR
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192 ALIGN="LEFT"
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193 WIDTH="100%"><TABLE
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194 SUMMARY="Footer navigation table"
0
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195 WIDTH="100%"
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196 BORDER="0"
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197 CELLPADDING="0"
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198 CELLSPACING="0"
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199 ><TR
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200 ><TD
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201 WIDTH="33%"
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202 ALIGN="left"
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203 VALIGN="top"
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204 ><A
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205 HREF="sdlenablekeyrepeat.html"
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206 ACCESSKEY="P"
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207 >Prev</A
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208 ></TD
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209 ><TD
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210 WIDTH="34%"
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211 ALIGN="center"
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212 VALIGN="top"
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213 ><A
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214 HREF="index.html"
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215 ACCESSKEY="H"
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216 >Home</A
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217 ></TD
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218 ><TD
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219 WIDTH="33%"
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220 ALIGN="right"
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221 VALIGN="top"
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222 ><A
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223 HREF="sdlgetrelativemousestate.html"
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224 ACCESSKEY="N"
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225 >Next</A
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226 ></TD
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227 ></TR
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228 ><TR
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229 ><TD
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230 WIDTH="33%"
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231 ALIGN="left"
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232 VALIGN="top"
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233 >SDL_EnableKeyRepeat</TD
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234 ><TD
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235 WIDTH="34%"
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236 ALIGN="center"
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237 VALIGN="top"
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238 ><A
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239 HREF="eventfunctions.html"
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240 ACCESSKEY="U"
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241 >Up</A
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242 ></TD
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243 ><TD
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244 WIDTH="33%"
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245 ALIGN="right"
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246 VALIGN="top"
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247 >SDL_GetRelativeMouseState</TD
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248 ></TR
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249 ></TABLE
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250 ></DIV
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251 ></BODY
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252 ></HTML
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253 >