Mercurial > sdl-ios-xcode
view src/timer/SDL_timer.c @ 1143:71a2648acc75
Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam
requested this effort on the mailing list, apparently because of binary
compatibility issues between 10.4 and earlier systems (or gcc4 and earlier
compilers?).
Works fine with SDL12/test/testcdrom.c, with this command line:
./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \
-sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \
-sleep 3000 -eject
Unix Makefiles work, XCode project still need updating for new filenames.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 22 Sep 2005 08:48:16 +0000 |
parents | 95b261f445b1 |
children | 173c063d4f55 |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> /* For the definition of NULL */ #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #include "SDL_mutex.h" #include "SDL_systimer.h" /* #define DEBUG_TIMERS */ int SDL_timer_started = 0; int SDL_timer_running = 0; /* Data to handle a single periodic alarm */ Uint32 SDL_alarm_interval = 0; SDL_TimerCallback SDL_alarm_callback; /* Data used for a thread-based timer */ static int SDL_timer_threaded = 0; struct _SDL_TimerID { Uint32 interval; SDL_NewTimerCallback cb; void *param; Uint32 last_alarm; struct _SDL_TimerID *next; }; static SDL_TimerID SDL_timers = NULL; static SDL_mutex *SDL_timer_mutex; static volatile SDL_bool list_changed = SDL_FALSE; /* Set whether or not the timer should use a thread. This should not be called while the timer subsystem is running. */ int SDL_SetTimerThreaded(int value) { int retval; if ( SDL_timer_started ) { SDL_SetError("Timer already initialized"); retval = -1; } else { retval = 0; SDL_timer_threaded = value; } return retval; } int SDL_TimerInit(void) { int retval; retval = 0; if ( SDL_timer_started ) { SDL_TimerQuit(); } if ( ! SDL_timer_threaded ) { retval = SDL_SYS_TimerInit(); } if ( SDL_timer_threaded ) { SDL_timer_mutex = SDL_CreateMutex(); } if ( retval == 0 ) { SDL_timer_started = 1; } return(retval); } void SDL_TimerQuit(void) { SDL_SetTimer(0, NULL); if ( SDL_timer_threaded < 2 ) { SDL_SYS_TimerQuit(); } if ( SDL_timer_threaded ) { SDL_DestroyMutex(SDL_timer_mutex); } SDL_timer_started = 0; SDL_timer_threaded = 0; } void SDL_ThreadedTimerCheck(void) { Uint32 now, ms; SDL_TimerID t, prev, next; SDL_bool removed; SDL_mutexP(SDL_timer_mutex); list_changed = SDL_FALSE; now = SDL_GetTicks(); for ( prev = NULL, t = SDL_timers; t; t = next ) { removed = SDL_FALSE; ms = t->interval - SDL_TIMESLICE; next = t->next; if ( (int)(now - t->last_alarm) > (int)ms ) { struct _SDL_TimerID timer; if ( (now - t->last_alarm) < t->interval ) { t->last_alarm += t->interval; } else { t->last_alarm = now; } #ifdef DEBUG_TIMERS printf("Executing timer %p (thread = %d)\n", t, SDL_ThreadID()); #endif timer = *t; SDL_mutexV(SDL_timer_mutex); ms = timer.cb(timer.interval, timer.param); SDL_mutexP(SDL_timer_mutex); if ( list_changed ) { /* Abort, list of timers modified */ /* FIXME: what if ms was changed? */ break; } if ( ms != t->interval ) { if ( ms ) { t->interval = ROUND_RESOLUTION(ms); } else { /* Remove timer from the list */ #ifdef DEBUG_TIMERS printf("SDL: Removing timer %p\n", t); #endif if ( prev ) { prev->next = next; } else { SDL_timers = next; } free(t); --SDL_timer_running; removed = SDL_TRUE; } } } /* Don't update prev if the timer has disappeared */ if ( ! removed ) { prev = t; } } SDL_mutexV(SDL_timer_mutex); } static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID)); if ( t ) { t->interval = ROUND_RESOLUTION(interval); t->cb = callback; t->param = param; t->last_alarm = SDL_GetTicks(); t->next = SDL_timers; SDL_timers = t; ++SDL_timer_running; list_changed = SDL_TRUE; } #ifdef DEBUG_TIMERS printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running); #endif return t; } SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) { SDL_TimerID t; if ( ! SDL_timer_mutex ) { if ( SDL_timer_started ) { SDL_SetError("This platform doesn't support multiple timers"); } else { SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); } return NULL; } if ( ! SDL_timer_threaded ) { SDL_SetError("Multiple timers require threaded events!"); return NULL; } SDL_mutexP(SDL_timer_mutex); t = SDL_AddTimerInternal(interval, callback, param); SDL_mutexV(SDL_timer_mutex); return t; } SDL_bool SDL_RemoveTimer(SDL_TimerID id) { SDL_TimerID t, prev = NULL; SDL_bool removed; removed = SDL_FALSE; SDL_mutexP(SDL_timer_mutex); /* Look for id in the linked list of timers */ for (t = SDL_timers; t; prev=t, t = t->next ) { if ( t == id ) { if(prev) { prev->next = t->next; } else { SDL_timers = t->next; } free(t); --SDL_timer_running; removed = SDL_TRUE; list_changed = SDL_TRUE; break; } } #ifdef DEBUG_TIMERS printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID()); #endif SDL_mutexV(SDL_timer_mutex); return removed; } /* Old style callback functions are wrapped through this */ static Uint32 callback_wrapper(Uint32 ms, void *param) { SDL_TimerCallback func = (SDL_TimerCallback) param; return (*func)(ms); } int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) { int retval; #ifdef DEBUG_TIMERS printf("SDL_SetTimer(%d)\n", ms); #endif retval = 0; if ( SDL_timer_threaded ) { SDL_mutexP(SDL_timer_mutex); } if ( SDL_timer_running ) { /* Stop any currently running timer */ if ( SDL_timer_threaded ) { while ( SDL_timers ) { SDL_TimerID freeme = SDL_timers; SDL_timers = SDL_timers->next; free(freeme); } SDL_timer_running = 0; list_changed = SDL_TRUE; } else { SDL_SYS_StopTimer(); SDL_timer_running = 0; } } if ( ms ) { if ( SDL_timer_threaded ) { if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) { retval = -1; } } else { SDL_timer_running = 1; SDL_alarm_interval = ms; SDL_alarm_callback = callback; retval = SDL_SYS_StartTimer(); } } if ( SDL_timer_threaded ) { SDL_mutexV(SDL_timer_mutex); } return retval; }